docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vqrdmulhq_s16

    vqrdmulhq_s16(v128, v128)

    Signed saturating Rounding Doubling Multiply returning High half (by element). This instruction multiplies each vector element in the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, doubles the results, places the most significant half of the final results into a vector, and writes the vector to the destination SIMD&FP register.The results are rounded. For truncated results, see SQDMULH.If any of the results overflows, they are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: SQRDMULH Vd.8H,Vn.8H,Vm.8H

    Declaration
    public static v128 vqrdmulhq_s16(v128 a0, v128 a1)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    v128 a1

    128-bit vector a1

    Returns
    Type Description
    v128

    128-bit vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)