docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vqrdmlahs_s32

    vqrdmlahs_s32(int, int, int)

    Signed Saturating Rounding Doubling Multiply Accumulate returning High Half (by element). This instruction multiplies the vector elements of the first source SIMD&FP register with the value of a vector element of the second source SIMD&FP register without saturating the multiply results, doubles the results, and accumulates the most significant half of the final results with the vector elements of the destination SIMD&FP register. The results are rounded.If any of the results overflow, they are saturated. The cumulative saturation bit, FPSR.QC, is set if saturation occurs.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: SQRDMLAH Sd,Sn,Sm

    Declaration
    public static int vqrdmlahs_s32(int a0, int a1, int a2)
    Parameters
    Type Name Description
    int a0

    Int32 a0

    int a1

    Int32 a1

    int a2

    Int32 a2

    Returns
    Type Description
    int

    Int32

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)