docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vqmovnd_u64

    vqmovnd_u64(ulong)

    Unsigned saturating extract Narrow. This instruction reads each vector element from the source SIMD&FP register, saturates each value to half the original width, places the result into a vector, and writes the vector to the destination SIMD&FP register. All the values in this instruction are unsigned integer values.If saturation occurs, the cumulative saturation bit FPSR.QC is set.The UQXTN instruction writes the vector to the lower half of the destination register and clears the upper half, while the UQXTN2 instruction writes the vector to the upper half of the destination register without affecting the other bits of the register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: UQXTN Sd,Dn

    Declaration
    public static uint vqmovnd_u64(ulong a0)
    Parameters
    Type Name Description
    ulong a0

    UInt64 a0

    Returns
    Type Description
    uint

    UInt32

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)