docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vqdmull_s16

    vqdmull_s16(v64, v64)

    Signed saturating Doubling Multiply Long (by element). This instruction multiplies each vector element in the lower or upper half of the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, doubles the results, places the final results in a vector, and writes the vector to the destination SIMD&FP register. All the values in this instruction are signed integer values.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.The SQDMULL instruction extracts the first source vector from the lower half of the first source register, while the SQDMULL2 instruction extracts the first source vector from the upper half of the first source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: SQDMULL Vd.4S,Vn.4H,Vm.4H

    Declaration
    public static v128 vqdmull_s16(v64 a0, v64 a1)
    Parameters
    Type Name Description
    v64 a0

    64-bit vector a0

    v64 a1

    64-bit vector a1

    Returns
    Type Description
    v128

    128-bit vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)