docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vceqs_f32

    vceqs_f32(float, float)

    Floating-point Compare Equal (vector). This instruction compares each floating-point value from the first source SIMD&FP register, with the corresponding floating-point value from the second source SIMD&FP register, and if the comparison is equal sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FCMEQ Sd,Sn,Sm

    Declaration
    public static uint vceqs_f32(float a0, float a1)
    Parameters
    Type Name Description
    float a0

    Single a0

    float a1

    Single a1

    Returns
    Type Description
    uint

    UInt32

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)