docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method vabdq_f64

    vabdq_f64(v128, v128)

    Floating-point Absolute Difference (vector). This instruction subtracts the floating-point values in the elements of the second source SIMD&FP register, from the corresponding floating-point values in the elements of the first source SIMD&FP register, places the absolute value of each result in a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FABD Vd.2D,Vn.2D,Vm.2D

    Declaration
    public static v128 vabdq_f64(v128 a0, v128 a1)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    v128 a1

    128-bit vector a1

    Returns
    Type Description
    v128

    128-bit vector

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)