Class BurstRuntime
Provides helper intrinsics that can be used at runtime.
Inherited Members
Namespace: Unity.Burst
Syntax
public static class BurstRuntime
Methods
Name | Description |
---|---|
GetHashCode32(Type) | Gets a 32-bits hashcode from a type computed for the AssemblyQualifiedName This method cannot be used from a burst job. |
GetHashCode32<T>() | Gets a 32-bits hashcode from a type computed for the AssemblyQualifiedName |
GetHashCode64(Type) | Gets a 64-bits hashcode from a type computed for the AssemblyQualifiedName. This method cannot be used from a burst job. |
GetHashCode64<T>() | Gets a 64-bits hashcode from a type computed for the AssemblyQualifiedName |
GetUTF8LiteralPointer(String, out Int32) | Return a pointer to read-only memory consisting of the literal UTF-8 bytes of a string constant. |
LoadAdditionalLibrary(String) | Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2020.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available. |