docs.unity3d.com
    Show / Hide Table of Contents

    Method test_mix_ones_zeroes

    test_mix_ones_zeroes(v128, v128)

    Compute the bitwise AND of 128 bits (representing integer data) in "a" and "mask", and set "ZF" to 1 if the result is zero, otherwise set "ZF" to 0. Compute the bitwise NOT of "a" and then AND with "mask", and set "CF" to 1 if the result is zero, otherwise set "CF" to 0. Return 1 if both the "ZF" and "CF" values are zero, otherwise return 0.

    Declaration
    public static int test_mix_ones_zeroes(v128 a, v128 mask)
    Parameters
    Type Name Description
    v128 a

    Vector a

    v128 mask

    Mask

    Returns
    Type Description
    Int32

    Boolean result

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023