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    Class X86.Sse3

    SSE3 intrinsics

    Inheritance
    Object
    X86.Sse3
    Namespace: Unity.Burst.Intrinsics
    Syntax
    public static class Sse3 : object

    Properties

    Name Description
    IsSse3Supported

    Evaluates to true at compile time if SSE3 intrinsics are supported.

    Methods

    Name Description
    addsub_pd(v128, v128)

    Alternatively add and subtract packed double-precision (64-bit) floating-point elements in "a" to/from packed elements in "b", and store the results in "dst".

    addsub_ps(v128, v128)

    Alternatively add and subtract packed single-precision (32-bit) floating-point elements in "a" to/from packed elements in "b", and store the results in "dst".

    hadd_pd(v128, v128)

    Horizontally add adjacent pairs of double-precision (64-bit) floating-point elements in "a" and "b", and pack the results in "dst".

    hadd_ps(v128, v128)

    Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in "a" and "b", and pack the results in "dst".

    hsub_pd(v128, v128)

    Horizontally subtract adjacent pairs of double-precision (64-bit) floating-point elements in "a" and "b", and pack the results in "dst".

    hsub_ps(v128, v128)

    Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in "a" and "b", and pack the results in "dst".

    movedup_pd(v128)

    Duplicate the low double-precision (64-bit) floating-point element from "a", and store the results in "dst".

    movehdup_ps(v128)

    Duplicate odd-indexed single-precision (32-bit) floating-point elements from "a", and store the results in "dst".

    moveldup_ps(v128)

    Duplicate even-indexed single-precision (32-bit) floating-point elements from "a", and store the results in "dst".

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