docs.unity3d.com
    Show / Hide Table of Contents

    Method vzip1q_u64

    vzip1q_u64(v128, v128)

    Zip vectors (primary). This instruction reads adjacent vector elements from the lower half of two source SIMD&FP registers as pairs, interleaves the pairs and places them into a vector, and writes the vector to the destination SIMD&FP register. The first pair from the first source register is placed into the two lowest vector elements, with subsequent pairs taken alternately from each source register.This instruction can be used with ZIP2 to interleave two vectors.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: ZIP1 Vd.2D,Vn.2D,Vm.2D

    Declaration
    public static v128 vzip1q_u64(v128 a0, v128 a1)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    v128 a1

    128-bit vector a1

    Returns
    Type Description
    v128

    128-bit vector

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023