docs.unity3d.com
    Show / Hide Table of Contents

    Method vfmsq_n_f64

    vfmsq_n_f64(v128, v128, Double)

    Floating-point fused Multiply-Subtract from accumulator (by element). This instruction multiplies the vector elements in the first source SIMD&FP register by the specified value in the second source SIMD&FP register, and subtracts the results from the vector elements of the destination SIMD&FP register. All the values in this instruction are floating-point values.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FMLS Vd.2D,Vn.2D,Vm.D[0]

    Declaration
    public static v128 vfmsq_n_f64(v128 a0, v128 a1, Double a2)
    Parameters
    Type Name Description
    v128 a0

    128-bit vector a0

    v128 a1

    128-bit vector a1

    Double a2

    Double a2

    Returns
    Type Description
    v128

    128-bit vector

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023