docs.unity3d.com
    Show / Hide Table of Contents

    Method vcgtd_f64

    vcgtd_f64(Double, Double)

    Floating-point Compare Greater than (vector). This instruction reads each floating-point value in the first source SIMD&FP register and if the value is greater than the corresponding floating-point value in the second source SIMD&FP register sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped.
    Equivalent instruction: FCMGT Dd,Dn,Dm

    Declaration
    public static UInt64 vcgtd_f64(Double a0, Double a1)
    Parameters
    Type Name Description
    Double a0

    Double a0

    Double a1

    Double a1

    Returns
    Type Description
    UInt64

    UInt64

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023