Namespace Unity.Burst
Classes
BurstCompileAttribute
This attribute can be used to tag jobs as being Burst Compiled, and optionally set some compilation parameters.
BurstCompilerOptions
Options available at Editor time and partially at runtime to control the behavior of the compilation and to enable/disable burst jobs.
BurstRuntime
Provides helper intrinsics that can be used at runtime.
NoAliasAttribute
Can be used to specify that a parameter to a function, a field of a struct, a struct, or a function return will not alias. (Advanced - see User Manual for a description of Aliasing).
Structs
FunctionPointer<T>
A function pointer that can be used from a Burst Job or from regular C#. It needs to be compiled through Unity.Burst.BurstCompiler.CompileFunctionPointer``1(``0)
Interfaces
IFunctionPointer
Base interface for a function pointer.
Enums
FloatMode
Represents the floating point optimization mode for compilation.
FloatPrecision
Represents the floating point precision used for certain builtin operations e.g. sin/cos.