Fix build player crash if a job interface is inheriting from another job interface using the same job producer
Add support for in attribute with function pointers and avoid a compiler exception
Fix package error with AndroidArchitecture.X86 in BurstAotCompiler not being anymore present in Unity 2019.2+
[1.0.3] - 2019-05-09
Implement a hard cap on the length of symbols to avoid problems for platforms that ingest IR for AOT
[1.0.2] - 2019-05-06
Fix issue with obsolete Standlone Linux build target
[1.0.1] - 2019-05-04
Fix issue where uninitialized values would be loaded instead for native containers containing big structs
Fix issue where noalias analysis would fail for native containers containing big structs
Add support for MethodImplOptions.AggressiveInlining to force inlining
Disable debug information generation for PS4 due to IR compatability issue with latest SDK
Fix issue when calling "internal" methods that take bool parameters
Fix issue in ABITransform that would cause compilation errors with certain explicit struct layouts
[1.0.0] - 2019-04-16
Release stable version
[1.0.0-preview.14] - 2019-04-15
Bump to mathematics 1.0.1
Fix android ndk check on windows when using the builtin toolchain
Fix crash when accessing a field of a struct with an explicit layout through an embedded struct
Fix null pointer exception on building for android if editor version is less than 2019.1
Workaround IR compatibility issue with AOT builds on IOS
[1.0.0-preview.13] - 2019-04-12
Fix linker error on symbol $___check_bounds already defined
Fix StructLayout Explicit size calculation and backing storage
[1.0.0-preview.12] - 2019-04-09
Fix crash when accessing a NativeArray and performing in-place operations (e.g nativeArray[i] += 121;)
[1.0.0-preview.11] - 2019-04-08
Improve error logging for builder player with burst
Fix NullReferenceException when storing to a field which is a generic type
[1.0.0-preview.10] - 2019-04-05
Update known issues in the user manual
Improve user manual documentation about debugging, [BurstDiscard] attribute, CPU architectures supported...
Fix an issue where burst callbacks could be sent to the editor during shutdowns, causing an editor crash.
Improve error messages for external tool chains when building for AOT
[1.0.0-preview.9] - 2019-04-03
Fix an auto-vectorizer issue not correctly detecting the safe usage of NativeArray access when performing in-place operations (e.g nativeArray[i] += 121;)
Add support for dynamic dispatch of functions based on CPU features available at runtime
Fix issue when running SSE4 instructions on a pre-SSE4 CPU
Fix write access to NativeArray<bool>
Remove dependencies to C runtime for Windows/Linux build players (for lib_burst_generated.so/.dll)
Updated API documentation
Update User manual
Static link some libraries into the burst llvm wrapper to allow better support for some linux distros
[1.0.0-preview.8] - 2019-03-28
Fix for iOS symbol names growing too long, reduced footprint of function names via pretty printer and a hash
[1.0.0-preview.7] - 2019-03-28
Burst will now only generate debug information for AOT when targeting a Development Build.
Added support for locating the build tools (standalone) for generating AOT builds on windows, without having to install Visual Studio complete
Fix Log Timings was incorrectly being passed along to AOT builds, causing them to fail.
Fix editor crash if burst aborted compilation half way through (because editor was being closed)
Fix issue with job compilation that could be disabled when using the burst inspector
Fix issue with spaces in certain paths (e.g. ANDROID_NDK_ROOT) when building for AOT
Restore behavior of compiling ios projects from windows with burst, (burst does not support cross compiling for ios) - we still generate a valid output project, but with no burst code.
Add support for Android embedded NDK.
Fix issue where certain control flow involving object construction would crash the compiler in release mode
[1.0.0-preview.6] - 2019-03-17
Fix invalid codegen with deep nested conditionals
Fix issue with burst menu "Enable Compilation" to also disable cache jobs
Improve handling of PS4 toolchain detection
[1.0.0-preview.5] - 2019-03-16
Fix regression with JIT caching that was not properly recompiling changed methods
Remove NativeDumpFlags from public API
Remove usage of PropertyChangingEventHandler to avoid conflicts with custom Newtonsoft.Json
Fix issue when a job could implement multiple job interfaces (IJob, IJobParallelFor...) but only the first one would be compiled
[1.0.0-preview.4] - 2019-03-15
Fix "Error while verifying module: Invalid bitcast" that could happen with return value in the context of deep nested conditionals
Fix support for AOT compilation with float precision/mode
Fix fast math for iOS/PS4
Fix issue with double not using optimized intrinsics for scalars
Fix issue when loading a MDB file was failing when building a standalone player
Fix no-alias analysis that would be disabled in a standalone player if only one of the method was failing
Fix bug with explicit layout struct returned as a pointer by a property but creating an invalid store
Change FloatPrecision.Standard defaulting from FloatPrecision.High (ULP1) to FloatPrecision.Medium (ULP3.5)
[1.0.0-preview.3] - 2019-03-14
Fix compilation issue with uTiny builds
[1.0.0-preview.2] - 2019-03-13
Fix no-alias warning spamming when building a standalone player
Improve the layout of the options/buttons for the inspector so that they at least attempt to layout better when the width is too small for all the buttons
Fix formatting of error messages so the Unity Console can correctly parse the location as a clickable item (Note however it does not appear to allow double clicking on absolute paths)
Change burst menu to Jobs/Burst. Improve order of menu items
Fix for AOTSettings bug related to StandaloneWindows vs StandaloneWindows64
[1.0.0-preview.1] - 2019-03-11
Fix regression when resolving the type of generic used in a field
Fix linker for XboxOne, UWP
Fix performance codegen when using large structs
Fix codegen when a recursive function is involved with platform dependent ABI transformations
[0.2.4-preview.50] - 2019-02-27
Fix meta file conflict
Fix changelog format
[0.2.4-preview.49] - 2019-02-27
Move back com.unity.burst.experimental for function pointers support, but use internal modifier for this API
Restructure package for validation
[0.2.4-preview.48] - 2019-02-26
Move back com.unity.burst.experimental for function pointers support, but use internal modifier for this API
[0.2.4-preview.47] - 2019-02-26
Fix an issue during publish stage which was preventing to release the binaries.
[0.2.4-preview.46] - 2019-02-26
iOS player builds now use static linkage (to support TestFlight) - Minimum supported Unity versions are 2018.3.6f1 or 2019.1.0b4
Fix a warning in Burst AOT settings
Enable forcing synchronous job compilation from menu
[0.2.4-preview.45] - 2019-02-07
Disable Burst AOT settings support for unity versions before 2019.1
[0.2.4-preview.44] - 2019-02-06
Fix incorrect conversions when performing subtraction with enums and floats
Fix compatability issue with future unity versions
Fix bug with ldfld bitcast on structs with explicit layouts
Guard against an issue resolving debug locations if the scope is global
[0.2.4-preview.43] - 2019-02-01
Add preliminary support for burst AOT settings in the player settings
Move BurstCompile (delegate/function pointers support) from com.unity.burst package to com.unity.burst.experimental package
Fix issue with stackalloc allocating a pointer size for the element type resulting in possible StackOverflowException
Add support for disabling burst compilation from Unity editor with the command line argument --burst-disable-compilation
Add support for forcing synchronous compilation from Unity editor with the command line argument --burst-force-sync-compilation
Fix a compiler crash when generating debugging information
Fix invalid codegen involving ternary operator
[0.2.4-preview.42] - 2019-01-22
Fix a compilation error when implicit/explicit operators are used returning different type for the same input type
[0.2.4-preview.41] - 2019-01-17
Fix codegen issue with Interlocked.Decrement that was instead performing an increment
Fix codegen issue for an invalid layout of struct with nested recursive pointer references
Add support for burst for ARM64 when building UWP player
[0.2.4-preview.34] - 2018-10-12
Fix compiler exception with an invalid cast that could occur when using pinned variables (e.g int32& resolved to int32** instead of int32*)
[0.2.4-preview.33] - 2018-10-10
Fix a compiler crash with methods incorrectly being marked as external and throwing an exception related to ABI
[0.2.4-preview.32] - 2018-10-04
Fix codegen and linking errors for ARM when using mathematical functions on plain floats
Add support for vector types GetHashCode
Add support for DllImport (only compatible with Unity 2018.2.12f1+ and 2018.3.0b5+)
Fix codegen when converting uint to int when used in a binary operation
[0.2.4-preview.31] - 2018-09-24
Fix codegen for fmodf to use inline functions instead
Add extended disassembly output to the burst inspector
Fix generic resolution through de-virtualize methods
Fix bug when accessing float3.zero. Prevents static constructors being considered intrinsics.
Fix NoAlias attribute checking when generics are used
[0.2.4-preview.30] - 2018-09-11
Fix IsValueType throwing a NullReferenceException in case of using generics
Fix discovery for burst inspector/AOT methods inheriting from IJobProcessComponentData or interfaces with generics
Add NoAliasAttribute
Improved codegen for csum
Improved codegen for abs(int)
Improved codegen for abs on floatN/doubleN
[0.2.4-preview.29] - 2018-09-07
Fix issue when calling an explicit interface method not being matched through a generic constraint
Fix issue with or/and binary operation on a bool returned by a function
[0.2.4-preview.28] - 2018-09-05
Fix a compilation issue when storing a bool returned from a function to a component of a bool vector
Fix AOT compilation issue with a duplicated dictionary key
Fix settings of ANDROID_NDK_ROOT if it is not setup in Unity Editor
[0.2.4-preview.27] - 2018-09-03
Improve detection of jobs within nested generics for AOT/burst inspector
Fix compiler bug of comparison of a pointer to null pointer
Fix crash compilation of sincos on ARM (neon/AARCH64)
Fix issue when using a pointer to a VectorType resulting in an incorrect access of a vector type
Add support for doubles (preview)
Improve AOT compiler error message/details if the compiler is failing before the linker
[0.2.4-preview.26] - 2018-08-21
Added support for cosh, sinh and tanh
[0.2.4-preview.25] - 2018-08-16
Fix warning in unity editor
[0.2.4-preview.24] - 2018-08-15
Improve codegen of math.compress
Improve codegen of math.asfloat/asint/asuint
Improve codegen of math.csum for int4
Improve codegen of math.count_bits
Support for lzcnt and tzcnt intrinsics
Fix AOT compilation errors for PS4 and XboxOne
Fix an issue that could cause wrong code generation for some unsafe ptr operations
[0.2.4-preview.23] - 2018-07-31
Fix bug with switch case to support not only int32
[0.2.4-preview.22] - 2018-07-31
Fix issue with pointers comparison not supported
Fix a StackOverflow exception when calling an interface method through a generic constraint on a nested type where the declaring type is a generic
Fix an issue with EntityCommandBuffer.CreateEntity/AddComponent that could lead to ArgumentException/IndexOutOfRangeException
[0.2.4-preview.21] - 2018-07-25
Correct issue with Android AOT compilation being unable to find the NDK.
[0.2.4-preview.20] - 2018-07-05
Prepare the user documentation for a public release
[0.2.4-preview.19] - 2018-07-02
Fix compilation error with generics when types are coming from different assemblies
[0.2.4-preview.18] - 2018-06-26
Add support for subtracting pointers
[0.2.4-preview.17] - 2018-06-25
Bump only to force a new version pushed
[0.2.4-preview.16] - 2018-06-25
Fix AOT compilation errors
[0.2.4-preview.15] - 2018-06-25
Fix crash for certain access to readonly static variable
Fix StackOverflowException when using a generic parameter type into an interface method
[0.2.4-preview.14] - 2018-06-23
Fix an issue with package structure that was preventing burst to work in Unity
[0.2.4-preview.13] - 2018-06-22
Add support for burst timings menu
Improve codegen for sin/cos
Improve codegen when using swizzles on vector types
Add support for sincos intrinsic
Fix AOT deployment
[0.2.4-preview.12] - 2018-06-13
Fix a bug in codegen that was collapsing methods overload of System.Threading.Interlocked to the same method
[0.2.4-preview.11] - 2018-06-05
Fix exception in codegen when accessing readonly static fields from different control flow paths
[0.2.4-preview.10] - 2018-06-04
Fix a potential stack overflow issue when a generic parameter constraint on a type is also referencing another generic parameter through a generic interface constraint
Update to latest Unity.Mathematics:
Fix order of parameters and codegen for step functions
[0.2.4-preview.9] - 2018-05-29
Fix bug when casting an IntPtr to an enum pointer that was causing an invalid codegen exception
[0.2.4-preview.8] - 2018-05-24
Breaking change: Move Unity.Jobs.Accuracy/Support to Unity.Burst
Deprecate ComputeJobOptimizationAttribute in favor of BurstCompileAttribute
Fix bug when using enum with a different type than int
Fix bug with IL stind that could lead to a memory corruption.
[0.2.4-preview.7] - 2018-05-22
Add support for nested structs in SOA native arrays
Add support for arbitrary sized elements in full SOA native arrays
Fix bug with conversion from signed/unsigned integers to signed numbers (integers & floats)
Add support for substracting pointers at IL level
Improve codegen with pointers arithmetic to avoid checking for overflows
[0.2.4-preview.6] - 2018-05-11
Remove bool1 from mathematics and add proper support in burst
Add support for ARM platforms in the burst inspector UI
[0.2.4-preview.5] - 2018-05-09
Add support for readonly static fields
Add support for stackalloc
Fix potential crash on MacOSX when using memset is used indirectly
Fix crash when trying to write to a bool1*
Fix bug with EnableBurstCompilation checkbox not working in Unity Editor
[0.2.4-preview.4] - 2018-05-03
Fix an issue on Windows with DllNotFoundException occurring when trying to load burst-llvm.dll from a user profile containing unicode characters in the folder path
Fix an internal compiler error occurring with IL dup instruction
[0.2.4-preview.3] - 2018-05-03
Add support for struct with an explicit layout
Fix noalias regression (that was preventing the auto-vectorizer to work correctly on basic loops)
0.2.3 (21 March 2018)
Improve error messages for static field access
Improve collecting of compilable job by trying to collect concrete job type instances (issue #23)
0.2.2 (19 March 2018)
Improve error messages in case using is or as cast in C#
Improve error messages if a static delegate instance is used
Fix codegen error when converting a byte/ushort to a float