docs.unity3d.com
    Show / Hide Table of Contents

    Enum CodeTokenType

    Namespace: Ludiq.CodeDom
    Syntax
    public enum CodeTokenType

    Fields

    Name Description Value
    BoolLiteral
    CharLiteral
    Comment
    Directive
    FloatLiteral
    GenericTypeParameter
    Identifier
    Indentation
    IntLiteral
    Invalid
    Keyword
    Newline
    NullLiteral
    Operator
    Punctuation
    Space
    StringLiteral
    TypeIdentifier

    Extension Methods

    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XmlDocumentation.Documentation()
    XmlDocumentation.Summary()
    LiteralUtility.ToLiteralString()
    LiteralUtility.ToLiteralStringOrDefault()
    LiteralUtility.TryToLiteralString(String)
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone(ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.Clone<CodeTokenType>(ICloner, Boolean)
    Cloning.Clone<CodeTokenType>(ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy()
    Cloning.CloneViaSerializationPolicy(Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<CodeTokenType>()
    Cloning.CloneViaSerializationPolicy<CodeTokenType>(Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.CloneInto<CodeTokenType>(Object, ICloner, Boolean)
    Cloning.CloneInto<CodeTokenType>(Object, ICloner, Boolean, Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<CodeTokenType>(Object)
    Cloning.CloneIntoViaSerializationPolicy<CodeTokenType>(Object, Dictionary<Object, Object>)
    Cloning.CloneValueType()
    ConversionUtility.ConvertTo<CodeTokenType>(Type)
    ConversionUtility.IsLateConvertibleTo(Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Boolean)
    ConversionUtility.LateConvertTo(Type)
    ConversionUtility.LateConvertTo<T>()
    ConversionUtility.TryLateConvertTo(Type, Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(T, Boolean)
    TypeUtility.ToShortString(Int32)
    TypeUtility.CastTo<T>()
    Serialization.FullSerialize(Boolean)
    Serialization.OdinSerialize<CodeTokenType>(DataFormat)
    Serialization.OdinSerialize<CodeTokenType>(SerializationData, DataFormat)
    EnumUtility.HasFlag(Enum)
    EnumUtility.Unexpected<CodeTokenType>()
    LinqUtility.Yield<CodeTokenType>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.UnityNullCoalesce(Object)
    UnityObjectUtility.ToSafeString()
    Icons.Icon()
    XFilterProvider.Filter()
    XFilterProvider.Filter<TFilter>()
    BoltGenerationUtility.GenerateLiteral(IGeneration)
    XGeneratorProvider.Generator(IGeneration)
    XGeneratorProvider.Generator<TGenerator>(IGeneration)
    XGeneratorProvider.HasGenerator(IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(IGeneration)
    XGeneratorProvider.TryGetGenerator(IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(IGeneration, TGenerator)
    HybridConversionUtility.ConvertTo(HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(HybridType)
    HybridConversionUtility.TryLateConvertTo(HybridType, Object, Boolean)
    HybridTypeUtility.GetHybridType()
    IsUtility.Is<CodeTokenType, TC>(TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic()
    JsonWriter.ToJson()
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023