docs.unity3d.com
    Show / Hide Table of Contents

    Class UnitPortDefinition

    Inheritance
    Object
    UnitPortDefinition
    ControlPortDefinition
    ValuePortDefinition
    Namespace: Ludiq.Bolt
    Syntax
    public abstract class UnitPortDefinition : IUnitPortDefinition, ICollectionChild<FlowGraph>, INotifyPropertyChanged

    Properties

    hideLabel

    Declaration
    [DoNotSerialize]
    [Inspectable]
    public bool hideLabel { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitPortDefinition.hideLabel

    isValid

    Declaration
    [DoNotSerialize]
    public virtual bool isValid { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitPortDefinition.isValid

    key

    Declaration
    [DoNotSerialize]
    [Inspectable]
    [InspectorReadOnly]
    public string key { get; set; }
    Property Value
    Type Description
    String
    Implements
    IUnitPortDefinition.key

    label

    Declaration
    [DoNotSerialize]
    [Inspectable]
    public string label { get; set; }
    Property Value
    Type Description
    String
    Implements
    IUnitPortDefinition.label

    parent

    Declaration
    [DoNotSerialize]
    public FlowGraph parent { get; }
    Property Value
    Type Description
    FlowGraph

    primary

    Declaration
    [DoNotSerialize]
    [Inspectable]
    public bool primary { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitPortDefinition.primary

    summary

    Declaration
    [DoNotSerialize]
    [Inspectable]
    public string summary { get; set; }
    Property Value
    Type Description
    String
    Implements
    IUnitPortDefinition.summary

    Methods

    OnPropertyChanged(Object, PropertyChangedEventArgs)

    Declaration
    protected virtual void OnPropertyChanged(object sender, PropertyChangedEventArgs args)
    Parameters
    Type Name Description
    Object sender
    PropertyChangedEventArgs args

    OnPropertyChanged(String)

    Declaration
    protected void OnPropertyChanged(string propertyName = "")
    Parameters
    Type Name Description
    String propertyName

    Events

    PropertyChanged

    Declaration
    public event PropertyChangedEventHandler PropertyChanged
    Event Type
    Type Description
    PropertyChangedEventHandler

    Explicit Interface Implementations

    ICollectionChild<FlowGraph>.parent

    Declaration
    [DoNotSerialize]
    FlowGraph ICollectionChild<FlowGraph>.parent { get; set; }
    Returns
    Type Description
    FlowGraph
    Implements
    ICollectionChild<TParent>.parent

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    UnitPortDefinitionUtility.Label(IUnitPortDefinition)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023