Class TriggerEventUnit
Inheritance
TriggerEventUnit
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Physics")]
public abstract class TriggerEventUnit : GameObjectEventUnit<Collider>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<Collider>
Properties
collider
The other collider involved in the collision.
Declaration
[DoNotSerialize]
public ValueOutput collider { get; }
Property Value
| Type | Description |
|---|---|
| ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<UnityEngine.Collider>.eventProxyType
Methods
AssignArguments(Flow, Collider)
Declaration
protected override void AssignArguments(Flow flow, Collider other)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow | |
| Collider | other |
Overrides
Ludiq.Bolt.EventHandlerUnit<UnityEngine.Collider>.AssignArguments(Ludiq.Bolt.Flow, UnityEngine.Collider)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<UnityEngine.Collider>.Definition()