Class TriggerEvent2DUnit
Inheritance
TriggerEvent2DUnit
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Physics 2D")]
public abstract class TriggerEvent2DUnit : GameObjectEventUnit<Collider2D>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<Collider2D>
Properties
collider
The other collider involved in the collision.
Declaration
[DoNotSerialize]
public ValueOutput collider { get; }
Property Value
| Type | Description |
|---|---|
| ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<UnityEngine.Collider2D>.eventProxyType
Methods
AssignArguments(Flow, Collider2D)
Declaration
protected override void AssignArguments(Flow flow, Collider2D other)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow | |
| Collider2D | other |
Overrides
Ludiq.Bolt.EventHandlerUnit<UnityEngine.Collider2D>.AssignArguments(Ludiq.Bolt.Flow, UnityEngine.Collider2D)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<UnityEngine.Collider2D>.Definition()