Class OnToggleValueChanged
Called when the current value of the toggle has changed.
Inheritance
OnToggleValueChanged
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/GUI", 5)]
[TypeIcon(typeof(Toggle))]
public sealed class OnToggleValueChanged : GameObjectEventUnit<bool>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<bool>
Properties
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.Boolean>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
| Type | Description |
|---|---|
| EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.Boolean>.hookID
value
The new boolean value of the toggle.
Declaration
[DoNotSerialize]
[UnitPortDisplay(showLabel = false)]
public ValueOutput value { get; }
Property Value
| Type | Description |
|---|---|
| ValueOutput |
Methods
AssignArguments(Flow, Boolean)
Declaration
protected override void AssignArguments(Flow flow, bool value)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow | |
| Boolean | value |
Overrides
Ludiq.Bolt.EventHandlerUnit<System.Boolean>.AssignArguments(Ludiq.Bolt.Flow, System.Boolean)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<System.Boolean>.Definition()