Class OnParticleCollision
Called when a particle hits a collider.
Inheritance
OnParticleCollision
Inherited Members
Namespace: Ludiq.Bolt
Syntax
[UnitCategory("Events/Physics")]
public sealed class OnParticleCollision : GameObjectEventUnit<GameObject>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<GameObject>
Properties
collisionEvents
The particle collision events.
Declaration
[DoNotSerialize]
public ValueOutput collisionEvents { get; }
Property Value
| Type | Description |
|---|---|
| ValueOutput |
eventProxyType
Declaration
public override Type eventProxyType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
Ludiq.Bolt.GameObjectEventUnit<UnityEngine.GameObject>.eventProxyType
hookID
Declaration
public override EventHookID hookID { get; }
Property Value
| Type | Description |
|---|---|
| EventHookID |
Overrides
Ludiq.Bolt.EventHandlerUnit<UnityEngine.GameObject>.hookID
other
A game object with an attached collider struck by the particle system.
Declaration
[DoNotSerialize]
public ValueOutput other { get; }
Property Value
| Type | Description |
|---|---|
| ValueOutput |
Methods
AssignArguments(Flow, GameObject)
Declaration
protected override void AssignArguments(Flow flow, GameObject other)
Parameters
| Type | Name | Description |
|---|---|---|
| Flow | flow | |
| GameObject | other |
Overrides
Ludiq.Bolt.EventHandlerUnit<UnityEngine.GameObject>.AssignArguments(Ludiq.Bolt.Flow, UnityEngine.GameObject)
Definition()
Declaration
protected override void Definition()
Overrides
Ludiq.Bolt.GameObjectEventUnit<UnityEngine.GameObject>.Definition()