docs.unity3d.com
    Show / Hide Table of Contents

    Class NesterStateDescriptor<TNesterState>

    Inheritance
    Object
    Descriptor<TNesterState>
    StateDescriptor<TNesterState>
    NesterStateDescriptor<TNesterState>
    LegacyFlowStateDescriptor
    LegacySuperStateDescriptor
    Inherited Members
    StateDescriptor<TNesterState>.state
    StateDescriptor<TNesterState>.isEntered
    StateDescriptor<TNesterState>.StartWatching()
    StateDescriptor<TNesterState>.OnChange(Object, PropertyChangedEventArgs)
    StateDescriptor<TNesterState>.IsEntered()
    Descriptor<TNesterState>.target
    Descriptor<TNesterState>.IDescriptor.target
    Descriptor<TNesterState>.Dispose()
    Descriptor<TNesterState>.SetDirty()
    Descriptor<TNesterState>.Validate()
    Descriptor<TNesterState>.Watch(INotifyPropertyChanged)
    Descriptor<TNesterState>.Unwatch(INotifyPropertyChanged)
    Descriptor<TNesterState>.StopWatching()
    Descriptor<TNesterState>.Property<T>(Func<T>, Boolean, Boolean)
    Descriptor<TNesterState>.Property<T>(Func<IEnumerable<T>>, Boolean, Boolean)
    Descriptor<TNesterState>.RegisterProperty(IReactive)
    Descriptor<TNesterState>.propertyChanged
    Descriptor<TNesterState>._title
    Descriptor<TNesterState>._summary
    Descriptor<TNesterState>._icon
    Descriptor<TNesterState>._warnings
    Descriptor<TNesterState>.title
    Descriptor<TNesterState>.summary
    Descriptor<TNesterState>.icon
    Descriptor<TNesterState>.warnings
    Namespace: Ludiq.Bolt
    Syntax
    [Obsolete("Use the new class graphs to nest graphs instead.")]
    public class NesterStateDescriptor<TNesterState> : StateDescriptor<TNesterState>, IDisposable, IStateDescriptor, IDescriptor where TNesterState : class, INesterState
    Type Parameters
    Name Description
    TNesterState

    Constructors

    NesterStateDescriptor(TNesterState)

    Declaration
    public NesterStateDescriptor(TNesterState state)
    Parameters
    Type Name Description
    TNesterState state

    Methods

    Icon()

    Declaration
    protected override EditorTexture Icon()
    Returns
    Type Description
    EditorTexture
    Overrides
    Ludiq.Bolt.StateDescriptor<TNesterState>.Icon()

    RegisterProperties()

    Declaration
    protected override void RegisterProperties()
    Overrides
    Ludiq.Bolt.StateDescriptor<TNesterState>.RegisterProperties()

    Summary()

    Declaration
    protected override string Summary()
    Returns
    Type Description
    String
    Overrides
    Ludiq.Bolt.StateDescriptor<TNesterState>.Summary()

    Title()

    Declaration
    protected override string Title()
    Returns
    Type Description
    String
    Overrides
    Ludiq.Bolt.StateDescriptor<TNesterState>.Title()

    Warnings()

    Declaration
    protected override IEnumerable<Warning> Warnings()
    Returns
    Type Description
    IEnumerable<Warning>
    Overrides
    Ludiq.Bolt.StateDescriptor<TNesterState>.Warnings()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptor.ToGUIContent(IDescriptor, Int32)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023