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    Class GenericGuiEventUnitGenerator

    Inheritance
    Object
    UnitGenerator<GenericGuiEventUnit>
    EventHandlerUnitGenerator<GenericGuiEventUnit, UnityEngine.EventSystems.BaseEventData>
    GameObjectEventUnitGenerator<GenericGuiEventUnit, UnityEngine.EventSystems.BaseEventData>
    GenericGuiEventUnitGenerator
    Inherited Members
    GameObjectEventUnitGenerator<GenericGuiEventUnit, BaseEventData>.GenerateEventHookTargetExpression(MethodGeneration)
    GameObjectEventUnitGenerator<GenericGuiEventUnit, BaseEventData>.GenerateActivateStatements(MethodGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.HookFieldAlias(IMemberGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.HandlerFieldAlias(IMemberGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.InvokeMethodAlias(IMemberGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.argsParameterAlias
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.argsParameterPort
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.argsParameterName
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.hookID
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.invokeMethodName
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.hasArgs
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.DeclareMembers(ClassGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.GenerateArgumentExpression(MethodGeneration, ValueOutput)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.DeclarePorts()
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.DeclareArgumentPort(ValueOutput)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.DeclareArgumentPort(ValueOutput, Func<MethodGeneration, CodeVariableReferenceExpression, CodeExpression>)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.DeclareArgumentPort(ValueOutput, Func<CodeVariableReferenceExpression, CodeExpression>)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.GenerateDeactivateStatements(MethodGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.GenerateArgumentDeclarations(MethodGeneration)
    EventHandlerUnitGenerator<GenericGuiEventUnit, BaseEventData>.GenerateHandlerStatements(MethodGeneration)
    UnitGenerator<GenericGuiEventUnit>.Alias(IMemberGeneration, String)
    UnitGenerator<GenericGuiEventUnit>.camelName
    UnitGenerator<GenericGuiEventUnit>.pascalName
    UnitGenerator<GenericGuiEventUnit>.unit
    UnitGenerator<GenericGuiEventUnit>.IGenerator.target
    UnitGenerator<GenericGuiEventUnit>.IUnitGenerator.target
    UnitGenerator<GenericGuiEventUnit>.DeclareMembers(ClassGeneration)
    UnitGenerator<GenericGuiEventUnit>.GenerateConstructorStatements(ConstructorGeneration)
    UnitGenerator<GenericGuiEventUnit>.DeclarePorts()
    UnitGenerator<GenericGuiEventUnit>.DeclareControlInput(ControlInput, Func<MethodGeneration, IEnumerable<CodeStatement>>, Func<MethodGeneration, IEnumerable<CodeStatement>>)
    UnitGenerator<GenericGuiEventUnit>.DeclareControlInput(ControlInput, Func<MethodGeneration, IEnumerable<CodeStatement>>, ControlOutput)
    UnitGenerator<GenericGuiEventUnit>.DeclareValueOutput(ValueOutput, Func<MethodGeneration, CodeExpression>)
    UnitGenerator<GenericGuiEventUnit>.DeclareValueOutput(ValueOutput, Func<MethodGeneration, IEnumerable<CodeStatement>>, Func<MethodGeneration, CodeExpression>)
    UnitGenerator<GenericGuiEventUnit>.GenerateControlInputBody(MethodGeneration, ControlInput)
    UnitGenerator<GenericGuiEventUnit>.GenerateControlInputSuccessor(MethodGeneration, ControlInput)
    UnitGenerator<GenericGuiEventUnit>.GenerateValueOutputInit(MethodGeneration, ValueOutput)
    UnitGenerator<GenericGuiEventUnit>.GenerateValueOutputExpression(MethodGeneration, ValueOutput)
    Namespace: Ludiq.Bolt
    Syntax
    public class GenericGuiEventUnitGenerator : GameObjectEventUnitGenerator<GenericGuiEventUnit, BaseEventData>, IBehaviourUnitGenerator, IUnitGenerator, IGenerator

    Constructors

    GenericGuiEventUnitGenerator(GenericGuiEventUnit)

    Declaration
    public GenericGuiEventUnitGenerator(GenericGuiEventUnit unit)
    Parameters
    Type Name Description
    GenericGuiEventUnit unit

    Properties

    argsParameterPort

    Declaration
    protected override ValueOutput argsParameterPort { get; }
    Property Value
    Type Description
    ValueOutput
    Overrides
    Ludiq.Bolt.EventHandlerUnitGenerator<Ludiq.Bolt.GenericGuiEventUnit, UnityEngine.EventSystems.BaseEventData>.argsParameterPort

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
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