docs.unity3d.com
    Show / Hide Table of Contents

    Class GeneratedClass<TShell>

    Inheritance
    Object
    GeneratedClass<TShell>
    GeneratedAsset
    GeneratedComponent
    Namespace: Ludiq.Bolt
    Syntax
    [Extract(false)]
    [Inspectable]
    public abstract class GeneratedClass<TShell> : IGeneratedClass, IGeneratedType, IGeneratedBehaviour where TShell : IBoltClassShell
    Type Parameters
    Name Description
    TShell

    Constructors

    GeneratedClass(TShell)

    Declaration
    protected GeneratedClass(TShell shell)
    Parameters
    Type Name Description
    TShell shell

    Properties

    isActive

    Declaration
    public bool isActive { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IGeneratedBehaviour.isActive

    shell

    Declaration
    public TShell shell { get; }
    Property Value
    Type Description
    TShell

    Methods

    Activate()

    Declaration
    public void Activate()
    Implements
    IGeneratedBehaviour.Activate()

    ActivateImplementation()

    Declaration
    protected virtual void ActivateImplementation()

    Bind()

    Declaration
    public virtual void Bind()
    Implements
    IGeneratedClass.Bind()

    BindMember(String, Int32)

    Declaration
    [UsedImplicitly]
    protected void BindMember(string guid, int luid)
    Parameters
    Type Name Description
    String guid
    Int32 luid

    BindVariable<T>(String)

    Declaration
    [UsedImplicitly]
    protected T BindVariable<T>(string guid)
    Parameters
    Type Name Description
    String guid
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    Deactivate()

    Declaration
    public void Deactivate()
    Implements
    IGeneratedBehaviour.Deactivate()

    DeactivateImplementation()

    Declaration
    protected virtual void DeactivateImplementation()

    Get(Int32)

    Declaration
    public virtual object Get(int member)
    Parameters
    Type Name Description
    Int32 member
    Returns
    Type Description
    Object
    Implements
    IGeneratedClass.Get(Int32)

    GetMemberLuid(Guid)

    Declaration
    public int GetMemberLuid(Guid memberGuid)
    Parameters
    Type Name Description
    Guid memberGuid
    Returns
    Type Description
    Int32
    Implements
    IGeneratedClass.GetMemberLuid(Guid)

    Invoke(Int32, Object[])

    Declaration
    public virtual object Invoke(int member, params object[] args)
    Parameters
    Type Name Description
    Int32 member
    Object[] args
    Returns
    Type Description
    Object
    Implements
    IGeneratedClass.Invoke(Int32, Object[])

    IsActive(Int32)

    Declaration
    public virtual bool IsActive(int member)
    Parameters
    Type Name Description
    Int32 member
    Returns
    Type Description
    Boolean
    Implements
    IGeneratedClass.IsActive(Int32)

    MissingMemberException(Guid)

    Declaration
    protected BoltApiException MissingMemberException(Guid member)
    Parameters
    Type Name Description
    Guid member
    Returns
    Type Description
    BoltApiException

    MissingMemberException(Int32)

    Declaration
    protected BoltApiException MissingMemberException(int member)
    Parameters
    Type Name Description
    Int32 member
    Returns
    Type Description
    BoltApiException

    ScheduleCoroutineAutoStop(MonoBehaviour, Coroutine)

    Declaration
    protected virtual void ScheduleCoroutineAutoStop(MonoBehaviour runner, Coroutine coroutine)
    Parameters
    Type Name Description
    MonoBehaviour runner
    Coroutine coroutine

    Set(Int32, Object)

    Declaration
    public virtual void Set(int member, object value)
    Parameters
    Type Name Description
    Int32 member
    Object value
    Implements
    IGeneratedClass.Set(Int32, Object)

    SetActive(Boolean)

    Declaration
    public void SetActive(bool active)
    Parameters
    Type Name Description
    Boolean active
    Implements
    IGeneratedBehaviour.SetActive(Boolean)

    SetActive(Int32, Boolean)

    Declaration
    public virtual void SetActive(int member, bool active)
    Parameters
    Type Name Description
    Int32 member
    Boolean active
    Implements
    IGeneratedClass.SetActive(Int32, Boolean)

    Toggle()

    Declaration
    public void Toggle()
    Implements
    IGeneratedBehaviour.Toggle()

    Explicit Interface Implementations

    IGeneratedType.shell

    Declaration
    object IGeneratedType.shell { get; }
    Returns
    Type Description
    Object
    Implements
    IGeneratedType.shell

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023