docs.unity3d.com
    Show / Hide Table of Contents

    Class FlowStateGenerator

    Inheritance
    Object
    StateGenerator<FlowState>
    EmbedStateGenerator<FlowState>
    FlowStateGenerator
    Inherited Members
    EmbedStateGenerator<FlowState>.DeclareMembers(ClassGeneration)
    EmbedStateGenerator<FlowState>.GenerateStateBehaviourInitializer(ConstructorGeneration)
    StateGenerator<FlowState>.state
    StateGenerator<FlowState>.IGenerator.target
    StateGenerator<FlowState>.IStateGenerator.target
    StateGenerator<FlowState>.fieldAlias
    StateGenerator<FlowState>.camelName
    StateGenerator<FlowState>.pascalName
    StateGenerator<FlowState>.GenerateStateField(FieldGeneration)
    StateGenerator<FlowState>.GenerateConstructorStatements(ConstructorGeneration)
    StateGenerator<FlowState>.GenerateActivateStatements(MethodGeneration)
    StateGenerator<FlowState>.GenerateDeactivateStatements(MethodGeneration)
    Namespace: Ludiq.Bolt
    Syntax
    public sealed class FlowStateGenerator : EmbedStateGenerator<FlowState>, IStateGenerator, IBehaviourGenerator, IGenerator

    Constructors

    FlowStateGenerator(FlowState)

    Declaration
    public FlowStateGenerator(FlowState state)
    Parameters
    Type Name Description
    FlowState state

    Methods

    CreateGraphGenerator(FlowState)

    Declaration
    protected override INestedClassGenerator CreateGraphGenerator(FlowState state)
    Parameters
    Type Name Description
    FlowState state
    Returns
    Type Description
    INestedClassGenerator
    Overrides
    Ludiq.Bolt.EmbedStateGenerator<Ludiq.Bolt.FlowState>.CreateGraphGenerator(Ludiq.Bolt.FlowState)

    GenerateStateInitializer(ConstructorGeneration)

    Declaration
    protected override CodeExpression GenerateStateInitializer(ConstructorGeneration constructor)
    Parameters
    Type Name Description
    ConstructorGeneration constructor
    Returns
    Type Description
    CodeExpression
    Overrides
    Ludiq.Bolt.StateGenerator<Ludiq.Bolt.FlowState>.GenerateStateInitializer(Ludiq.Bolt.ConstructorGeneration)

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023