docs.unity3d.com
    Show / Hide Table of Contents

    Class FlowStateBehaviourFactory

    Inheritance
    Object
    Factory<FlowBehaviour, GraphFactoryConfiguration>
    GraphFactory<FlowBehaviour>
    FlowStateBehaviourFactory
    Inherited Members
    GraphFactory<FlowBehaviour>.createsRootGraph
    GraphFactory<FlowBehaviour>.requiresConfiguration
    Factory<FlowBehaviour, GraphFactoryConfiguration>.type
    Factory<FlowBehaviour, GraphFactoryConfiguration>.requiresConfiguration
    Factory<FlowBehaviour, GraphFactoryConfiguration>.Create(GraphFactoryConfiguration)
    Factory<FlowBehaviour, GraphFactoryConfiguration>.IFactory.Create(IFactoryConfiguration)
    Factory<FlowBehaviour, GraphFactoryConfiguration>.label
    Factory<FlowBehaviour, GraphFactoryConfiguration>.description
    Factory<FlowBehaviour, GraphFactoryConfiguration>.icon
    Factory<FlowBehaviour, GraphFactoryConfiguration>.TryCreateAndSave(GraphFactoryConfiguration, FlowBehaviour)
    Namespace: Ludiq.Bolt
    Syntax
    public class FlowStateBehaviourFactory : GraphFactory<FlowBehaviour>, IGraphFactory, IFactory

    Constructors

    FlowStateBehaviourFactory(Type)

    Declaration
    public FlowStateBehaviourFactory(Type type)
    Parameters
    Type Name Description
    Type type

    Properties

    label

    Declaration
    public override string label { get; }
    Property Value
    Type Description
    String
    Overrides
    Ludiq.Factory<Ludiq.Bolt.FlowBehaviour, Ludiq.Bolt.GraphFactoryConfiguration>.label

    Methods

    Create()

    Declaration
    public static FlowBehaviour Create()
    Returns
    Type Description
    FlowBehaviour

    Create(GraphFactoryConfiguration)

    Declaration
    public override FlowBehaviour Create(GraphFactoryConfiguration configuration)
    Parameters
    Type Name Description
    GraphFactoryConfiguration configuration
    Returns
    Type Description
    FlowBehaviour
    Overrides
    Ludiq.Factory<Ludiq.Bolt.FlowBehaviour, Ludiq.Bolt.GraphFactoryConfiguration>.Create(Ludiq.Bolt.GraphFactoryConfiguration)

    Create(out OnEnterState, out Update, out OnExitState)

    Declaration
    public static FlowBehaviour Create(out OnEnterState enter, out Update update, out OnExitState exit)
    Parameters
    Type Name Description
    OnEnterState enter
    Update update
    OnExitState exit
    Returns
    Type Description
    FlowBehaviour

    DefaultForParent(IGraphParent)

    Declaration
    public override bool DefaultForParent(IGraphParent parent)
    Parameters
    Type Name Description
    IGraphParent parent
    Returns
    Type Description
    Boolean
    Overrides
    Ludiq.Bolt.GraphFactory<Ludiq.Bolt.FlowBehaviour>.DefaultForParent(Ludiq.Bolt.IGraphParent)

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023