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    Class CollisionEvent2DUnit

    Inheritance
    Object
    GraphElement<FlowGraph>
    Unit<FlowGraph>
    Unit
    EventUnit
    EventHandlerUnit<Collision2D>
    GameObjectEventUnit<Collision2D>
    CollisionEvent2DUnit
    OnCollisionEnter2D
    OnCollisionExit2D
    OnCollisionStay2D
    Inherited Members
    GameObjectEventUnit<Collision2D>.register
    GameObjectEventUnit<Collision2D>.target
    GameObjectEventUnit<Collision2D>.GetHook(GraphReference)
    GameObjectEventUnit<Collision2D>.OnStartListening(GraphReference)
    EventHandlerUnit<Collision2D>.CreateData()
    EventHandlerUnit<Collision2D>.coroutine
    EventHandlerUnit<Collision2D>.invoke
    EventHandlerUnit<Collision2D>.hookID
    EventHandlerUnit<Collision2D>.OnActivating(GraphReference)
    EventHandlerUnit<Collision2D>.OnStopListening(GraphReference)
    EventHandlerUnit<Collision2D>.Invoke(GraphReference, Collision2D)
    EventHandlerUnit<Collision2D>.ShouldInvoke(Flow, Collision2D)
    EventHandlerUnit<Collision2D>.CompareNames(Flow, ValueInput, String)
    EventUnit.requiresInstantiation
    EventUnit.IGraphElementWithData.CreateData()
    EventUnit.Instantiate(GraphReference)
    EventUnit.Uninstantiate(GraphReference)
    EventUnit.IsActive(GraphPointer)
    EventUnit.IsListening(GraphPointer)
    EventUnit.Activate(GraphReference)
    EventUnit.Deactivate(GraphReference)
    EventUnit.StartListening(GraphReference)
    EventUnit.StopListening(GraphReference)
    EventUnit.OnActivated(GraphReference)
    EventUnit.OnDeactivating(GraphReference)
    EventUnit.OnDeactivated(GraphReference)
    Unit<FlowGraph>.IUnit.parentGraph
    Unit<FlowGraph>.CreateDebugData()
    Unit<FlowGraph>.AfterAdd(FlowGraph)
    Unit<FlowGraph>.BeforeRemove(FlowGraph)
    Unit<FlowGraph>.Dispose()
    Unit<FlowGraph>.canDefine
    Unit<FlowGraph>.failedToDefine
    Unit<FlowGraph>.isDefined
    Unit<FlowGraph>.AfterDefine()
    Unit<FlowGraph>.BeforeUndefine()
    Unit<FlowGraph>.EnsureDefined()
    Unit<FlowGraph>.Define()
    Unit<FlowGraph>.RemoveUnconnectedInvalidPorts()
    Unit<FlowGraph>.OnGraphStructureChanged()
    Unit<FlowGraph>.controlInputs
    Unit<FlowGraph>.controlOutputs
    Unit<FlowGraph>.valueInputs
    Unit<FlowGraph>.valueOutputs
    Unit<FlowGraph>.invalidInputs
    Unit<FlowGraph>.invalidOutputs
    Unit<FlowGraph>.inputs
    Unit<FlowGraph>.outputs
    Unit<FlowGraph>.validInputs
    Unit<FlowGraph>.validOutputs
    Unit<FlowGraph>.ports
    Unit<FlowGraph>.invalidPorts
    Unit<FlowGraph>.validPorts
    Unit<FlowGraph>.controlInputsData
    Unit<FlowGraph>.controlOutputsData
    Unit<FlowGraph>.valueInputsData
    Unit<FlowGraph>.valueOutputsData
    Unit<FlowGraph>.IUnit.controlInputsData
    Unit<FlowGraph>.IUnit.controlOutputsData
    Unit<FlowGraph>.IUnit.valueInputsData
    Unit<FlowGraph>.IUnit.valueOutputsData
    Unit<FlowGraph>.relations
    Unit<FlowGraph>.connections
    Unit<FlowGraph>.Disconnect()
    Unit<FlowGraph>.ControlInput(String, Func<Flow, ControlOutput>)
    Unit<FlowGraph>.ControlInputCoroutine(String, Func<Flow, IEnumerator>)
    Unit<FlowGraph>.ControlInputCoroutine(String, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit<FlowGraph>.ControlInput(ControlInputDefinition, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    Unit<FlowGraph>.ControlOutput(String)
    Unit<FlowGraph>.ControlOutput(ControlOutputDefinition)
    Unit<FlowGraph>.ValueInput(HybridType, String)
    Unit<FlowGraph>.ValueInput<T>(String)
    Unit<FlowGraph>.ValueInput<T>(String, T)
    Unit<FlowGraph>.ValueInput(ValueInputDefinition)
    Unit<FlowGraph>.ValueOutput(HybridType, String)
    Unit<FlowGraph>.ValueOutput(HybridType, String, Func<Flow, Object>)
    Unit<FlowGraph>.ValueOutput<T>(String)
    Unit<FlowGraph>.ValueOutput<T>(String, Func<Flow, T>)
    Unit<FlowGraph>.ValueOutput(ValueOutputDefinition)
    Unit<FlowGraph>.ValueOutput(ValueOutputDefinition, Func<Flow, Object>)
    Unit<FlowGraph>.Requirement(ValueInput, ControlInput)
    Unit<FlowGraph>.Requirement(ValueInput, ValueOutput)
    Unit<FlowGraph>.Assignment(ValueOutput, ValueOutput)
    Unit<FlowGraph>.Assignment(ControlInput, ValueOutput)
    Unit<FlowGraph>.Succession(ControlInput, ControlOutput)
    Unit<FlowGraph>.Succession(ControlOutput, ControlOutput)
    Unit<FlowGraph>.Delegation(ValueOutput, ControlOutput)
    Unit<FlowGraph>.position
    Unit<FlowGraph>.definitionException
    Unit<FlowGraph>.OnBeforeSerialize()
    Unit<FlowGraph>.OnAfterDeserialize()
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.modules
    GraphElement<FlowGraph>.IGraphChild.associatedElement
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.BeforeAdd(IGraph)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.AfterAdd(IGraph)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.BeforeRemove(IGraph)
    GraphElement<FlowGraph>.INotifiedCollectionChild<IGraph>.AfterRemove(IGraph)
    GraphElement<FlowGraph>.BeforeAdd(FlowGraph)
    GraphElement<FlowGraph>.AfterRemove(FlowGraph)
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.parentGraph
    GraphElement<FlowGraph>.ICollectionChild<IGraph>.parent
    GraphElement<FlowGraph>.IGraphChild.parentGraph
    GraphElement<FlowGraph>.deserializationDependencies
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.IsDisposed
    GraphElement<FlowGraph>.ToString()
    GraphElement<FlowGraph>.PropertyChanged
    GraphElement<FlowGraph>.OnPropertyChanged(Object, PropertyChangedEventArgs)
    GraphElement<FlowGraph>.OnPropertyChanged(String)
    Namespace: Ludiq.Bolt
    Syntax
    [UnitCategory("Events/Physics 2D")]
    public abstract class CollisionEvent2DUnit : GameObjectEventUnit<Collision2D>, ISerializationCallbackReceiver, IEventHandlerUnit, IEventUnit, IBehaviourUnit, IUnit, IGraphElementWithDebugData, IBehaviourGraphElement, IGraphElementWithData, IGraphElement, IGraphChild, IObservableDisposable, IDisposable, INotifiedCollectionChild<IGraph>, ICollectionChild<IGraph>, IPrewarmable, IIdentifiable, INotifyPropertyChanged, IGraphEventHandler<Collision2D>

    Properties

    collider

    The collider we hit.

    Declaration
    [DoNotSerialize]
    public ValueOutput collider { get; }
    Property Value
    Type Description
    ValueOutput

    contacts

    The contact points generated by the physics engine.

    Declaration
    [DoNotSerialize]
    public ValueOutput contacts { get; }
    Property Value
    Type Description
    ValueOutput

    data

    The complete collision data object.

    Declaration
    [DoNotSerialize]
    public ValueOutput data { get; }
    Property Value
    Type Description
    ValueOutput

    enabled

    Whether the collision was enabled or not.

    Declaration
    [DoNotSerialize]
    public ValueOutput enabled { get; }
    Property Value
    Type Description
    ValueOutput

    eventProxyType

    Declaration
    public override Type eventProxyType { get; }
    Property Value
    Type Description
    Type
    Overrides
    Ludiq.Bolt.GameObjectEventUnit<UnityEngine.Collision2D>.eventProxyType

    relativeVelocity

    The relative linear velocity of the two colliding objects.

    Declaration
    [DoNotSerialize]
    public ValueOutput relativeVelocity { get; }
    Property Value
    Type Description
    ValueOutput

    Methods

    AssignArguments(Flow, Collision2D)

    Declaration
    protected override void AssignArguments(Flow flow, Collision2D collisionData)
    Parameters
    Type Name Description
    Flow flow
    Collision2D collisionData
    Overrides
    Ludiq.Bolt.EventHandlerUnit<UnityEngine.Collision2D>.AssignArguments(Ludiq.Bolt.Flow, UnityEngine.Collision2D)

    Definition()

    Declaration
    protected override void Definition()
    Overrides
    Ludiq.Bolt.GameObjectEventUnit<UnityEngine.Collision2D>.Definition()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    XObservableDisposable.EnsureNotDisposed(IObservableDisposable)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    XUnitOptionProvider.Option(IUnit)
    XUnitOptionProvider.Option<TOption>(IUnit)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.ClearExceptionInHierarchy(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    XUnit.CompatibleValueInput(IUnit, HybridType)
    XUnit.CompatibleValueOutput(IUnit, HybridType)
    UnitDefinitionUtility.DefineControlInput(IUnit, String, Func<Flow, ControlOutput>)
    UnitDefinitionUtility.DefineControlInputCoroutine(IUnit, String, Func<Flow, IEnumerator>)
    UnitDefinitionUtility.DefineControlInputCoroutine(IUnit, String, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    UnitDefinitionUtility.DefineControlInput(IUnit, ControlInputDefinition, Func<Flow, ControlOutput>, Func<Flow, IEnumerator>)
    UnitDefinitionUtility.DefineControlOutput(IUnit, String)
    UnitDefinitionUtility.DefineControlOutput(IUnit, ControlOutputDefinition)
    UnitDefinitionUtility.DefineValueInput(IUnit, HybridType, String)
    UnitDefinitionUtility.DefineValueInput<T>(IUnit, String)
    UnitDefinitionUtility.DefineValueInput<T>(IUnit, String, T)
    UnitDefinitionUtility.DefineValueInput(IUnit, ValueInputDefinition)
    UnitDefinitionUtility.DefineValueOutput(IUnit, HybridType, String)
    UnitDefinitionUtility.DefineValueOutput(IUnit, HybridType, String, Func<Flow, Object>)
    UnitDefinitionUtility.DefineValueOutput<T>(IUnit, String)
    UnitDefinitionUtility.DefineValueOutput<T>(IUnit, String, Func<Flow, T>)
    UnitDefinitionUtility.DefineValueOutput(IUnit, ValueOutputDefinition)
    UnitDefinitionUtility.DefineValueOutput(IUnit, ValueOutputDefinition, Func<Flow, Object>)
    UnitDefinitionUtility.DefineRequirement(IUnit, ValueInput, ControlInput)
    UnitDefinitionUtility.DefineRequirement(IUnit, ValueInput, ValueOutput)
    UnitDefinitionUtility.DefineAssignment(IUnit, ValueOutput, ValueOutput)
    UnitDefinitionUtility.DefineAssignment(IUnit, ControlInput, ValueOutput)
    UnitDefinitionUtility.DefineSuccession(IUnit, ControlInput, ControlOutput)
    UnitDefinitionUtility.DefineSuccession(IUnit, ControlOutput, ControlOutput)
    UnitDefinitionUtility.DefineDelegation(IUnit, ValueOutput, ControlOutput)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
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