Class Modifier
Modify the behavior of its child nodes.
Assembly: Unity.Behavior.dll
Syntax
[Serializable]
public abstract class Modifier : Node
Properties
Child
Declaration
[CreateProperty]
public Node Child { get; }
Property Value
Parent
Declaration
public Node Parent { get; }
Property Value
Methods
Add(Node)
Declaration
public void Add(Node child)
Parameters
Type |
Name |
Description |
Node |
child |
|
AwakeParents()
Declaration
protected override void AwakeParents()
Overrides
ResetStatus()
Declaration
protected override void ResetStatus()
Overrides
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