docs.unity3d.com
    Show / Hide Table of Contents

    Memory management

    As a Barracuda user you are responsible for calling Dispose() on any worker, inputs and sometimes outputs. You must call Dispose() on outputs if you obtain them via worker.CopyOutput() or if you take ownership of them by calling tensor.TakeOwnership().

    Note: Calling Dispose() is necessary to properly free up GPU resources.

    Here is an example:

    public void OnDestroy()
    {
        worker?.Dispose();
    
        // Assuming model with multiple inputs that were passed as a Dictionary
        foreach (var key in inputs.Keys)
        {
            inputs[key].Dispose();
        }
    
        inputs.Clear();
    }
    

    Note: You don't need to call Dispose() for tensors that you received via the worker.PeekOutput() call.

    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Tuesday, July 4, 2023