Enum WorkerFactory.Type
Backend type
Namespace: Unity.Barracuda
Syntax
public enum Type
Fields
Name | Description | Value |
---|---|---|
ComputePrecompiled | Compute Precompiled, least CPU overhead when scheduling |
256 |
Compute | Fast Compute implementation |
257 |
ComputeRef | Reference Compute implementation, very slow |
258 |
PixelShader | Pixel Shader implementation, slower than compute |
259 |
CSharpBurst | Unity Burst implementation, fastest CPU option |
512 |
CSharp | Fast C# implementation when Burst is not available |
513 |
CSharpRef | Reference C# implementation, very very slow |
514 |
Auto | Auto |
32768 |