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    Class ModelExtensions

    Extensions for Model class

    Inheritance
    object
    ModelExtensions
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Barracuda
    Assembly: solution.dll
    Syntax
    public static class ModelExtensions

    Methods

    CreateWorker(Model, string[], string[], Device, bool)

    Create a worker that will execute model using the best backend that is available for a given device type. This is just a convenience function that internally calls ModelLoader.Load followed by ``WorkerFactory.CreateWorker`.

    Declaration
    public static IWorker CreateWorker(this Model model, string[] additionalOutputs, string[] trimOutputs, WorkerFactory.Device device = Device.Auto, bool verbose = false)
    Parameters
    Type Name Description
    Model model

    the associated Model to execute

    string[] additionalOutputs

    are the additional outputs to track but not directly specified by the model

    string[] trimOutputs

    by specifying this list of outputs, all other non-specified outputs will be discarded

    WorkerFactory.Device device

    the device type to run worker on. For example WorkerFactory.Device.GPU specifies the fast GPU path

    bool verbose

    will log scheduling of layers execution to the console (default == false)

    Returns
    Type Description
    IWorker

    Worker instance

    CreateWorker(Model, Device, bool)

    Create a worker that will execute model using the best backend that is available for a given device type. This is just a convenience function that internally calls ModelLoader.Load followed by ``WorkerFactory.CreateWorker`.

    Declaration
    public static IWorker CreateWorker(this Model model, WorkerFactory.Device device = Device.Auto, bool verbose = false)
    Parameters
    Type Name Description
    Model model

    the associated Model to execute

    WorkerFactory.Device device

    the preferred device for execution. For example WorkerFactory.Device.GPU specifies the fast GPU path

    bool verbose

    will log scheduling of layers execution to the console

    Returns
    Type Description
    IWorker

    Worker instance

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