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    Struct Model.Memory

    Memory data structure. Used by recurrent models to store information about recurrent inputs/outputs

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Barracuda
    Assembly: solution.dll
    Syntax
    public struct Model.Memory

    Fields

    input

    Input name

    Declaration
    public string input
    Field Value
    Type Description
    string

    output

    Output name

    Declaration
    public string output
    Field Value
    Type Description
    string

    shape

    Shape

    Declaration
    public TensorShape shape
    Field Value
    Type Description
    TensorShape
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