Enum Layer.Type
Layer Type
Namespace: Unity.Barracuda
Assembly: solution.dll
Syntax
public enum Layer.Type
Fields
Name | Description |
---|---|
Activation | Activation layer, see |
Add | Addition layer |
ArgMax | ArgMax layer |
ArgMin | ArgMin layer |
AvgPool2D | Average Pool layer |
AvgPool3D | 3D Average Pool layer (not yet implemented) |
Border2D | Border / Padding layer |
Border3D | 3D Border / Padding layer |
Concat | Concat layer |
ConstantOfShape | ConstantOfShape layer |
Conv2D | 2D Convolution layer |
Conv2DTrans | Transpose 2D Convolution layer |
Conv3D | 3D Convolution layer |
Conv3DTrans | Transpose 3D Convolution layer (not yet implemented) |
Dense | Dense layer |
Dense3 | Rank-3 Dense Layer |
DepthToSpace | Depth to space layer |
DepthwiseConv2D | Depthwise Convolution layer |
Div | Division layer |
Dropout | Dropout layer (does nothing in inference) |
Equal | Logic operation: Equal layer |
Expand | Expand layer |
Flatten | Flatten layer |
Gather | Gather layer |
GlobalAvgPool2D | Global Average Pool layer |
GlobalAvgPool3D | 3D Global Average Pool layer (not yet implemented) |
GlobalMaxPool2D | Global Max Pool layer |
GlobalMaxPool3D | 3D Global Max Pool layer (not yet implemented) |
Greater | Logic operation: Greater layer |
GreaterEqual | Logic operation: GreaterEqual layer |
LRN | LRN (Local Response Normalization) layer |
LSTM | LSTM |
Less | Logic operation: Less layer |
LessEqual | Logic operation: LessEqual layer |
Load | Constant load layer (for internal use) |
LogicalAnd | Logic operation: LogicalAnd layer |
LogicalNot | Logic operation: LogicalNot layer |
LogicalOr | Logic operation: LogicalOr layer |
LogicalXor | Logic operation: LogicalXor layer |
MatMul | Matrix multiplication layer |
Max | Max layer |
MaxPool2D | Max Pool layer |
MaxPool3D | 3D Max Pool layer (not yet implemented) |
Mean | Mean layer |
Min | Min layer |
Mul | Multiplication layer |
Multinomial | Random sampling from multinomial distribution layer |
NonMaxSuppression | Non max suppression layer |
NonZero | NonZero layer |
Nop | No operation / identity layer |
Normalization | Normalization layer |
OneHot | OneHot layer |
Pad | Generic Pad layer (not fully supported) |
Pad2DEdge | Edge padding layer |
Pad2DReflect | Reflection padding layer |
Pad2DSymmetric | Symmetric padding layer |
Pow | Power layer |
RandomNormal | Random sampling from normal distribution layer |
RandomUniform | Random sampling from uniform distribution layer |
Range | Range layer |
ReduceL1 | Reduce L1 layer (not yet implemented) |
ReduceL2 | Reduce L2 layer (not yet implemented) |
ReduceLogSum | Reduce LogSum layer (not yet implemented) |
ReduceLogSumExp | Reduce LogSumExp layer (not yet implemented) |
ReduceMax | Reduce with Max layer |
ReduceMean | Reduce with Mean layer |
ReduceMin | Reduce with Min layer |
ReduceProd | Reduce with Prod layer |
ReduceSum | Reduce with Sum layer |
ReduceSumSquare | Reduce with SumSquare layer (not yet implemented) |
Resample2D | 2D Resample layer |
Reshape | Reshape layer |
RoiAlign | RoiAlign layer |
ScaleBias | Scale + Bias layer |
ScatterND | ScatterND |
Shape | Shape layer |
Sign | Logic operation: Sign layer |
SpaceToDepth | Space to depth layer |
Squeeze | Squeeze layer (not fully supported) |
StridedSlice | Strided slice layer |
Sub | Subtraction layer |
Tile | Tile layer |
TopKIndices | TopK indices layer |
TopKValues | TopK values layer |
Transpose | Transpose layer |
Unsqueeze | Unsqueeze layer (not fully supported) |
Upsample2D | Upsampling layer |
Upsample3D | 3D Upsampling layer |
Where | Logic operation: Where layer |