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    Enum Layer.Type

    Layer Type

    Namespace: Unity.Barracuda
    Syntax
    public enum Type : int

    Fields

    Name Description Value
    Activation

    Activation layer, see Activation enum for activation types

    ReduceLogSum

    Reduce LogSum layer (not yet implemented)

    ReduceL2

    Reduce L2 layer (not yet implemented)

    ReduceL1

    Reduce L1 layer (not yet implemented)

    Range

    Range layer

    RandomUniform

    Random sampling from uniform distribution layer

    RandomNormal

    Random sampling from normal distribution layer

    Pow

    Power layer

    Pad2DSymmetric

    Symmetric padding layer

    Pad2DReflect

    Reflection padding layer

    Pad2DEdge

    Edge padding layer

    OneHot

    OneHot layer

    Normalization

    Normalization layer

    Nop

    No operation / identity layer

    NonZero

    NonZero layer

    NonMaxSuppression

    Non max suppression layer

    Multinomial

    Random sampling from multinomial distribution layer

    Mul

    Multiplication layer

    ReduceLogSumExp

    Reduce LogSumExp layer (not yet implemented)

    ReduceMax

    Reduce with Max layer

    ReduceMean

    Reduce with Mean layer

    ReduceMin

    Reduce with Min layer

    Upsample2D

    Upsampling layer

    Unsqueeze

    Unsqueeze layer (not fully supported)

    Transpose

    Transpose layer

    TopKValues

    TopK values layer

    TopKIndices

    TopK indices layer

    Tile

    Tile layer

    Sub

    Subtraction layer

    StridedSlice

    Strided slice layer

    Min

    Min layer

    Squeeze

    Squeeze layer (not fully supported)

    Sign

    Logic operation: Sign layer

    Shape

    Shape layer

    ScaleBias

    Scale + Bias layer

    Reshape

    Reshape layer

    Resample2D

    2D Resample layer

    ReduceSumSquare

    Reduce with SumSquare layer (not yet implemented)

    ReduceSum

    Reduce with Sum layer

    ReduceProd

    Reduce with Prod layer

    SpaceToDepth

    Space to depth layer

    Mean

    Mean layer

    MaxPool3D

    3D Max Pool layer (not yet implemented)

    MaxPool2D

    Max Pool layer

    Div

    Division layer

    DepthwiseConv2D

    Depthwise Convolution layer

    DepthToSpace

    Depth to space layer

    Dense3

    Rank-3 Dense Layer

    Dense

    Dense layer

    Conv3DTrans

    Transpose 3D Convolution layer (not yet implemented)

    Conv3D

    3D Convolution layer

    Conv2DTrans

    Transpose 2D Convolution layer

    Dropout

    Dropout layer (does nothing in inference)

    Conv2D

    2D Convolution layer

    Concat

    Concat layer

    Border3D

    3D Border / Padding layer

    Border2D

    Border / Padding layer

    AvgPool3D

    3D Average Pool layer (not yet implemented)

    AvgPool2D

    Average Pool layer

    ArgMin

    ArgMin layer

    ArgMax

    ArgMax layer

    Add

    Addition layer

    ConstantOfShape

    ConstantOfShape layer

    Upsample3D

    3D Upsampling layer

    Equal

    Logic operation: Equal layer

    Flatten

    Flatten layer

    Max

    Max layer

    MatMul

    Matrix multiplication layer

    LSTM

    LSTM

    LRN

    LRN (Local Response Normalization) layer

    LogicalXor

    Logic operation: LogicalXor layer

    LogicalOr

    Logic operation: LogicalOr layer

    LogicalNot

    Logic operation: LogicalNot layer

    LogicalAnd

    Logic operation: LogicalAnd layer

    Expand

    Expand layer

    Load

    Constant load layer (for internal use)

    Less

    Logic operation: Less layer

    GreaterEqual

    Logic operation: GreaterEqual layer

    Greater

    Logic operation: Greater layer

    GlobalMaxPool3D

    3D Global Max Pool layer (not yet implemented)

    GlobalMaxPool2D

    Global Max Pool layer

    GlobalAvgPool3D

    3D Global Average Pool layer (not yet implemented)

    GlobalAvgPool2D

    Global Average Pool layer

    Gather

    Gather layer

    LessEqual

    Logic operation: LessEqual layer

    Where

    Logic operation: Where layer

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