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    Class ComputeTensorData

    Tensor data storage for GPU backends

    Inheritance
    Object
    UniqueResourceId
    ComputeTensorData
    Inherited Members
    UniqueResourceId.uniqueId
    UniqueResourceId.GetUniqueId()
    Namespace: Unity.Barracuda
    Syntax
    public class ComputeTensorData : UniqueResourceId, ITensorData, IDisposable, ITensorDataStatistics, IUniqueResource

    Constructors

    ComputeTensorData(TensorShape, String, ComputeInfo.ChannelsOrder, Boolean)

    Create ComputeTensorData

    Declaration
    public ComputeTensorData(TensorShape shape, string buffername, ComputeInfo.ChannelsOrder onDeviceChannelsOrder, bool clearOnInit = true)
    Parameters
    Type Name Description
    TensorShape shape

    shape

    String buffername

    buffer name

    ComputeInfo.ChannelsOrder onDeviceChannelsOrder

    channel order

    Boolean clearOnInit

    clear on init

    Fields

    name

    Parent Tensor name

    Declaration
    public string name
    Field Value
    Type Description
    String

    Properties

    buffer

    Data storage as ComputeBuffer

    Declaration
    public ComputeBuffer buffer { get; }
    Property Value
    Type Description
    ComputeBuffer

    channelsOrder

    Channel order channels-first vs channels-last

    Declaration
    public ComputeInfo.ChannelsOrder channelsOrder { get; }
    Property Value
    Type Description
    ComputeInfo.ChannelsOrder

    inUse

    Declaration
    public virtual bool inUse { get; }
    Property Value
    Type Description
    Boolean

    isGPUMem

    Declaration
    public virtual bool isGPUMem { get; }
    Property Value
    Type Description
    Boolean

    maxCapacity

    Returns the maximum number of element this tensorData can contain.

    Declaration
    public virtual int maxCapacity { get; }
    Property Value
    Type Description
    Int32
    Implements
    ITensorDataStatistics.maxCapacity

    offset

    Offset in the data storage buffer

    Declaration
    public int offset { get; }
    Property Value
    Type Description
    Int32

    Methods

    Dispose()

    Dispose internal storage

    Declaration
    public virtual void Dispose()

    Download(TensorShape)

    Returns an array filled with the values of a tensor. Depending on the implementation and underlying device this array might be a copy or direct reference to the tensor values. This is a blocking call, unless data from device was requested via ScheduleAsyncDownload beforehand and has already arrived.

    Declaration
    public virtual float[] Download(TensorShape shape)
    Parameters
    Type Name Description
    TensorShape shape

    the TensorShape (and thus length) of the data to copy

    Returns
    Type Description
    Single[]

    Tensor data as float arrary

    Implements
    ITensorData.Download(TensorShape)

    Finalize()

    Finalizer

    Declaration
    protected void Finalize()

    Reserve(Int32)

    Reserve uninitialized memory.

    Declaration
    public virtual void Reserve(int count)
    Parameters
    Type Name Description
    Int32 count

    element count to reserve

    Implements
    ITensorData.Reserve(Int32)

    ScheduleAsyncDownload(Int32)

    Schedule an asynchronous download from device memory. count is the number of element to readback.

    Declaration
    public virtual bool ScheduleAsyncDownload(int count)
    Parameters
    Type Name Description
    Int32 count

    count of elements to download

    Returns
    Type Description
    Boolean

    false until data from device arrives to CPU and is ready for access

    Implements
    ITensorData.ScheduleAsyncDownload(Int32)

    SharedAccess(out Int32)

    Returns an array filled with the values of multiple tensors that share the same tensorData on device. Depending on the implementation and underlying device this array might be a copy or direct reference to tensor values, no conversion from on device memory layout will occur. This is a blocking call, unless data from device was requested via ScheduleAsyncDownload beforehand and has already arrived.

    Declaration
    public virtual BarracudaArray SharedAccess(out int offset)
    Parameters
    Type Name Description
    Int32 offset

    This function outputs offset from the beginning of the array to location of values for specific tensor. offset parameters is specified in float elements

    Returns
    Type Description
    BarracudaArray

    array filled with the values of multiple tensors that share the same tensorData on device

    Implements
    ITensorData.SharedAccess(out Int32)

    ToString()

    Summary

    Declaration
    public override string ToString()
    Returns
    Type Description
    String

    summary

    Upload(Single[], TensorShape, Int32)

    Initialize with data. shape is the TensorShape (and thus length) of the data to copy. managedBufferStartIndex is the offset where to start the copy in the data

    Declaration
    public virtual void Upload(float[] data, TensorShape shape, int managedBufferStartIndex = 0)
    Parameters
    Type Name Description
    Single[] data

    data as float array

    TensorShape shape

    Tensor shape

    Int32 managedBufferStartIndex

    managed buffer start index

    Implements
    ITensorData.Upload(Single[], TensorShape, Int32)
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