Struct Model.Memory
Memory data structure. Used by recurrent models to store information about recurrent inputs/outputs
Namespace: Unity.Barracuda
Syntax
public struct Memory
Fields
input
Input name
Declaration
public string input
Field Value
| Type | Description |
|---|---|
| String |
output
Output name
Declaration
public string output
Field Value
| Type | Description |
|---|---|
| String |
shape
Shape
Declaration
public TensorShape shape
Field Value
| Type | Description |
|---|---|
| TensorShape |