Enum Layer.Type
Layer Type
Namespace: Unity.Barracuda
Syntax
public enum Type : int
Fields
Name | Description | Value |
---|---|---|
Activation | Activation layer, see |
|
ReduceLogSum | Reduce LogSum layer (not yet implemented) |
|
ReduceL2 | Reduce L2 layer (not yet implemented) |
|
ReduceL1 | Reduce L1 layer (not yet implemented) |
|
Range | Range layer |
|
RandomUniform | Random sampling from uniform distribution layer |
|
RandomNormal | Random sampling from normal distribution layer |
|
Pow | Power layer |
|
Pad2DSymmetric | Symmetric padding layer |
|
Pad2DReflect | Reflection padding layer |
|
Pad2DEdge | Edge padding layer |
|
OneHot | OneHot layer |
|
Normalization | Normalization layer |
|
Nop | No operation / identity layer |
|
NonZero | NonZero layer |
|
NonMaxSuppression | Non max suppression layer |
|
Multinomial | Random sampling from multinomial distribution layer |
|
Mul | Multiplication layer |
|
ReduceLogSumExp | Reduce LogSumExp layer (not yet implemented) |
|
ReduceMax | Reduce with Max layer |
|
ReduceMean | Reduce with Mean layer |
|
ReduceMin | Reduce with Min layer |
|
Upsample2D | Upsampling layer |
|
Unsqueeze | Unsqueeze layer (not fully supported) |
|
Transpose | Transpose layer |
|
TopKValues | TopK values layer |
|
TopKIndices | TopK indices layer |
|
Tile | Tile layer |
|
Sub | Subtraction layer |
|
StridedSlice | Strided slice layer |
|
Min | Min layer |
|
Squeeze | Squeeze layer (not fully supported) |
|
Sign | Logic operation: Sign layer |
|
Shape | Shape layer |
|
ScaleBias | Scale + Bias layer |
|
Reshape | Reshape layer |
|
Resample2D | 2D Resample layer |
|
ReduceSumSquare | Reduce with SumSquare layer (not yet implemented) |
|
ReduceSum | Reduce with Sum layer |
|
ReduceProd | Reduce with Prod layer |
|
SpaceToDepth | Space to depth layer |
|
Mean | Mean layer |
|
MaxPool3D | 3D Max Pool layer (not yet implemented) |
|
MaxPool2D | Max Pool layer |
|
Div | Division layer |
|
DepthwiseConv2D | Depthwise Convolution layer |
|
DepthToSpace | Depth to space layer |
|
Dense3 | Rank-3 Dense Layer |
|
Dense | Dense layer |
|
Conv3DTrans | Transpose 3D Convolution layer (not yet implemented) |
|
Conv3D | 3D Convolution layer |
|
Conv2DTrans | Transpose 2D Convolution layer |
|
Dropout | Dropout layer (does nothing in inference) |
|
Conv2D | 2D Convolution layer |
|
Concat | Concat layer |
|
Border3D | 3D Border / Padding layer |
|
Border2D | Border / Padding layer |
|
AvgPool3D | 3D Average Pool layer (not yet implemented) |
|
AvgPool2D | Average Pool layer |
|
ArgMin | ArgMin layer |
|
ArgMax | ArgMax layer |
|
Add | Addition layer |
|
ConstantOfShape | ConstantOfShape layer |
|
Upsample3D | 3D Upsampling layer |
|
Equal | Logic operation: Equal layer |
|
Flatten | Flatten layer |
|
Max | Max layer |
|
MatMul | Matrix multiplication layer |
|
LSTM | LSTM |
|
LRN | LRN (Local Response Normalization) layer |
|
LogicalXor | Logic operation: LogicalXor layer |
|
LogicalOr | Logic operation: LogicalOr layer |
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LogicalNot | Logic operation: LogicalNot layer |
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LogicalAnd | Logic operation: LogicalAnd layer |
|
Expand | Expand layer |
|
Load | Constant load layer (for internal use) |
|
Less | Logic operation: Less layer |
|
GreaterEqual | Logic operation: GreaterEqual layer |
|
Greater | Logic operation: Greater layer |
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GlobalMaxPool3D | 3D Global Max Pool layer (not yet implemented) |
|
GlobalMaxPool2D | Global Max Pool layer |
|
GlobalAvgPool3D | 3D Global Average Pool layer (not yet implemented) |
|
GlobalAvgPool2D | Global Average Pool layer |
|
Gather | Gather layer |
|
LessEqual | Logic operation: LessEqual layer |
|
Where | Logic operation: Where layer |