Class WorkerFactory
Factory to create worker that executes specified model on a particular device (GPU, CPU, etc) using particular backend.
See IWorker
for usage of the worker itself.
Inheritance
WorkerFactory
Syntax
public class WorkerFactory
Methods
CreateComputeWorker(Model, Boolean)
Create a worker using the precompiled GPU backend for the given model
.
model
is the associated model. See ModelLoader.cs.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateComputeWorker(Model model, bool verbose = false)
Parameters
Returns
CreateReferenceComputeWorker(Model, Boolean)
Create a worker using the reference GPU backend for the given model
.
model
is the associated model. See ModelLoader.cs.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateReferenceComputeWorker(Model model, bool verbose = false)
Parameters
Returns
CreateReferenceCPUWorker(Model, Boolean)
Create a worker using the reference CPU backend for the given model
.
model
is the associated model. See ModelLoader.cs.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateReferenceCPUWorker(Model model, bool verbose = false)
Parameters
Returns
CreateWorker(Model, WorkerFactory.Device, Boolean)
Create a worker that will execute model
using the best backend that is available for a given device
type.
model
is the associated model. See ModelLoader.cs.
device
is the preferred device for execution. For example WorkerFactory.Device.GPU
specifies the fast GPU path.
verbose
will log scheduling of layers execution to the console.
Declaration
public static IWorker CreateWorker(Model model, WorkerFactory.Device device, bool verbose = false)
Parameters
Returns
CreateWorker(Model, Boolean)
Create a worker that will execute model
using the best backend that is available for a given device
type.
model
is the associated model. See ModelLoader.cs.
verbose
will log scheduling of layers execution to the console.
Declaration
public static IWorker CreateWorker(Model model, bool verbose = false)
Parameters
Returns
CreateWorker(Model, String[], WorkerFactory.Device, Boolean)
Create a worker that will execute model
using the best backend that is available for a given device
type.
model
is the associated model. See ModelLoader.cs.
additionalOutputs
are the additional outputs to track but not directly specified by the model.
device
is the device type to run worker on. For example WorkerFactory.Device.GPU
specifies the fast GPU path.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateWorker(Model model, string[] additionalOutputs, WorkerFactory.Device device = WorkerFactory.Device.Auto, bool verbose = false)
Parameters
Returns
CreateWorker(Model, String[], String[], WorkerFactory.Device, Boolean)
Create a worker that will execute model
using the best backend that is available for a given device
type.
model
is the associated model. See ModelLoader.cs.
additionalOutputs
are the additional outputs to track but not directly specified by the model.
trimOutputs
are the outputs not discard even if they are specified by the model.
device
is the device type to run worker on. For example WorkerFactory.Device.GPU
specifies the fast GPU path.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateWorker(Model model, string[] additionalOutputs, string[] trimOutputs, WorkerFactory.Device device = WorkerFactory.Device.Auto, bool verbose = false)
Parameters
Returns
CreateWorker(WorkerFactory.Type, Model, Boolean)
Create a worker with explicitly specified backend type
to execute the given model
.
type
is backend type to use. For example WorkerFactory.Type.Compute
specifies the fast GPU path.
model
is the associated model. See ModelLoader.cs.
verbose
will log scheduling of layers execution to the console.
Declaration
public static IWorker CreateWorker(WorkerFactory.Type type, Model model, bool verbose)
Parameters
Returns
CreateWorker(WorkerFactory.Type, Model, Boolean, WorkerFactory.Type, Boolean)
Create a worker with explicitly specified backend type
to execute the given model
.
type
is backend type to use. For example WorkerFactory.Type.Compute
specifies the fast GPU path.
model
is the associated model. See ModelLoader.cs.
verbose
will log scheduling of layers execution to the console.
compareAgainstType
if different than type
model will be run on those two backend and the result of every layer will be compared, checking for divergence. Great for debugging, but very slow because of the sync needed.
differenceAsError
if compareAgainstType
is used difference will be reported as error is this is true or warning otherwise.
Declaration
public static IWorker CreateWorker(WorkerFactory.Type type, Model model, bool verbose, WorkerFactory.Type compareAgainstType, bool differenceAsError = false)
Parameters
Returns
CreateWorker(WorkerFactory.Type, Model, String[], Boolean)
Create a worker with explicitly specified backend type
to execute the given model
.
type
is backend type to use. For example WorkerFactory.Type.Compute
specifies the fast GPU path.
model
is the associated model. See ModelLoader.cs.
additionalOutputs
are the additional outputs to track but not directly specified by the model.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateWorker(WorkerFactory.Type type, Model model, string[] additionalOutputs, bool verbose = false)
Parameters
Returns
CreateWorker(WorkerFactory.Type, Model, String[], String[], Boolean)
Create a worker with explicitly specified backend type
to execute the given model
.
type
is backend type to use. For example WorkerFactory.Type.Compute
specifies the fast GPU path.
model
is the associated model. See ModelLoader.cs.
additionalOutputs
are the additional outputs to track but not directly specified by the model.
trimOutputs
are the outputs not discard even if they are specified by the model.
verbose
will log scheduling of layers execution to the console (default == false)
Declaration
public static IWorker CreateWorker(WorkerFactory.Type type, Model model, string[] additionalOutputs = null, string[] trimOutputs = null, bool verbose = false)
Parameters
Returns
CreateWorker(WorkerFactory.Type, Model, String[], String[], Boolean, WorkerFactory.Type, Boolean)
Create a worker with explicitly specified backend type
to execute the given model
.
type
is backend type to use. For example WorkerFactory.Type.Compute
specifies the fast GPU path.
model
is the associated model. See ModelLoader.cs.
additionalOutputs
are the additional outputs to track but not directly specified by the model.
trimOutputs
are the outputs not discard even if they are specified by the model.
verbose
will log scheduling of layers execution to the console.
compareAgainstType
if different than type
model will be run on those two backend and the result of every layer will be compared, checking for divergence. Great for debugging, but very slow because of the sync needed.
differenceAsError
if compareAgainstType
is used difference will be reported as error is this is true or warning otherwise.
Declaration
public static IWorker CreateWorker(WorkerFactory.Type type, Model model, string[] additionalOutputs, string[] trimOutputs, bool verbose, WorkerFactory.Type compareAgainstType, bool differenceAsError = false)
Parameters
Returns
GetBestTypeForDevice(WorkerFactory.Device)
Returns the best backend type that can run on a device
given the model
.
Declaration
public static WorkerFactory.Type GetBestTypeForDevice(WorkerFactory.Device device)
Parameters
Returns
IsType(WorkerFactory.Type, WorkerFactory.Device)
Check if a backend is of a given type.
For example: IsType(Type.CSharpRef, Device.GPU) == true
Declaration
public static bool IsType(WorkerFactory.Type type, WorkerFactory.Device device)
Parameters
Returns
ValidateType(WorkerFactory.Type)
Validate if a backend of type
is supported, otherwise return a fallback type.
Declaration
public static WorkerFactory.Type ValidateType(WorkerFactory.Type type)
Parameters
Returns