Class ReferenceCPUOps.Seed
Namespace: Barracuda
Syntax
protected class Seed : IDisposable
Constructors
Seed(ref UnityEngine.Random.State[], Int32)
Declaration
public Seed(ref UnityEngine.Random.State[] storage, int initialSeed)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Random.State[] | storage | |
Int32 | initialSeed |
Methods
Dispose()
Declaration
public virtual void Dispose()