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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.6.1] - 2021-08-11

    Major Features and Improvements

    • Added experimental Staged Run feature for grouped test generation. (Assets > Create > Automated QA > Experimental > Staged Run)
    • New GameElement and ElementQuery classes for reliably finding GameObjects, no matter where they are moved in a scene.
      • Uses Xpath & JQuery-like query string selectors for identifying GameObjects.
    • New Driver class that allows for much simpler ways to write custom code and perform actions on objects (ex: Driver.Perform.Click("#SubmitButton")).
    • Added GameCrawler that allows users to create an AutomatedRun that plays randomly through a game, recording warnings, errors, and notifying users when and where it gets stuck.

    Bug Fixes and Minor Changes

    • Reverting change that removed the ability to generate "Simple Tests", which is a test that points to a recording file.
    • Fixed an issue with temp directories not being properly deleted.
    • Adding FPS tracking to reports. FPS sampled over duration of test execution is displayed in a graph accessible from the html report (FPS Data button).
    • Fixed issue allowing objects off screen to be interacted with.
    • Add support for recording right and middle mouse clicks.
    • Added functionality to allow both recording and playback while editor is in play mode.
      • Both record & playback can be done repeatedly in the same session.
      • Editor does not stop playmode on completion, but both record & playback can still be started outside of playmode.
    • Added support for running cloud tests from the command line using BuildAndRunTests.
    • Fixed issue where tests may timeout during command line batch mode runs.
    • Fixed issue with the InputField text listener not being added right away.
    • Screenshot timing after each playback action completes is now configurable in settings.
    • Exposed "Quit on finish" in Automated Run Config.
    • Added ability to generate a "Full" test from Automated Runs.
    • Added settings for log level.
    • Added support for TextMeshPro TMP_InputFields and TMP_Text fields
      • Can record and playback input into TMP_InputFields, and find objects in ElementQuery by TMP_InputField & TMP_Text text content.

    Breaking changes

    • Several APIs were moved from the test base class to Driver.cs. "Full" generated tests from v0.5.0 will need their PerformAction and RegisterStep method invocations updated.
    • The experimental Composite Recordings window has been removed. Instead, Automated Runs can be used to playback multiple recordings in sequence.

    [0.5.0] - 2021-06-24

    Major Features and Improvements

    • Support for running tests on real iOS devices in the cloud
    • New [CloudTest] attribute can be used to specify any Unity Test Framework test to run on real devices in the cloud
    • Automated QA > Test Generation... allows for step-by-step Unity Test Framework test generation (C# code).
      • Generates code for every step/action taken in a recording.
      • Allows for assertions or additional custom logic between each step.
      • Can select which recordings to generate tests for.
      • Editor Window warns user if about to overwrite custom edits in a recording's test when re-generating test.

    Breaking changes

    • Recording file in RecordedPlaybackAutomator is now an asset reference instead of path string
      • Migration: Update the file path in AutomatedRuns using RecordedPlaybackAutomator

    Bug Fixes and Minor Changes

    • Added dynamic wait logic so that differences in load times or animations does not result in automation failing to interact with the target object.
    • Delayed loading of the recorded playback controller to avoid issues with initializing too early.

    [0.4.0] - 2021-06-02

    Major Features and Improvements

    • HTML & XML reports for AutomatedQA runs.
      • XML report is designed for loading tests results into a CI process run.
      • Latest HTML reportcan be opened in editor from the "Recorded Playback" and "Composite Recordings" editor windows after playback.
      • Both currently stored in Application.persistentDataPath. CI/CD must copy report from path (Will be integrated with Cloud services & modified to take raw test data from devices so that explicit file extraction is not necessary).
    • Added settings file for editable values used in Automated Qa package, thus making various AutomatedQA behaviors customizable (more to be added as time goes on).
      • Added new editor window to edit the settings file (Automated QA > Settings).
      • Multiple config files with varying values can be stored in Assets/AutomatedQA/Resources, and desired settings can be requested from cloud config via file name.

    Bug Fixes and Minor Changes

    • Added placeholder segment file names in Composite Recording window when selecting "Save Segment".
    • Updated VisualFx to prevent visual clutter from a rapid series of events.
    • Updated validation of GameObject that is about to be clicked. Increased performance. Now checks that an object is off screen or under another object that would intercept the click.
    • Updated recorded tests to load an empty scene after execution.
    • Fixed ignoring depth surface warnings when taking screenshots on Mac.
    • Added new Automators: Scene Automator and Text Input Automator.
    • Fixed event timings and scene loading with composite recordings

    [0.3.1] - 2021-05-04

    Major Features and Improvements

    • New AutomatedRun object to link together recordings and custom C# scripts to automate gameplay.
      • Create an AutomatedRun with Create -> Automated QA -> Automated Run
    • New Automator class. Extend this class to create custom automators
      • Extend the AutomatorConfig class for your Automator to expose it in the AutomatedRun inspector.

    Bug Fixes and Minor Changes

    • Fixed an issue where drop events had extra delay
    • Fixed an issue with the Upload Recording window requiring entitlements
    • Removed dependency on com.unity.nuget.newtonsoft-json package
    • Fixed entry scene to work with initialization scenes
    • Moved menu items to top level Automated QA menu
    • Added fix to CloudTestResults.cs that prevents ITestRunCallback from being eagerly stripped by the "ahead of time" compilation in IL2CPP builds.
    • Added logic to cleanup temporary files accumulating from previous recordings and stored in the persistent data path.
    • Removed Linq usage from package as Linq can be a heavy library for mobile game development.

    [0.3.0] - 2021-04-21

    Breaking changes

    • Simplified assembly definitions
      • Migration: Please update asmdefs to reference Unity.AutomatedQA
    • Renamed asset directory to AutomatedQA
      • Migration: Please delete the old AutomatedTesting folder

    Bug Fixes and Minor Changes

    • Package directory restructure
    • Added SettingsManager package and AutomatedQAEditorSettings/AutomatedQARuntimeSettings to wrap package settings
    • Disabled Cloud Testing window for unsupported platforms
    • Fixed an issue with recorded tests using composite recordings
    • Fixed an issue causing two simultaneously active EventSystem components, resulting in a flood of console warnings
    • Fixed an issue where multi-clicking "Record" or "Play" buttons creates multiple RecordedPlaybackController GameObjects

    [0.2.0] - 2021-04-05

    Major Features and Improvements

    • Added new window under Window > Automated Testing > Composite Recordings that allows: 1) Multiple recordings to be combined together via the UI 2) Multiple recordings to be captured continuously during record mode
    • Added UIElements to composite recordings window
    • Update the package display name to Automated QA
    • Object interactions now use the original location inside the object during playback

    Bug Fixes and Minor Changes

    • Fixed bug where Record mode is automatically enabled on window open
    • 2 new window paths: 1) Window > Automated Testing > Recorded Playback and 2) Window > Automated Testing > Advanced > Composite Recorded Playback

    [0.1.0] - 2021-03-01

    Major Features and Improvements

    • Can now start recordings by clicking Record or Play in the Recorded Playback window without the need to manually add a RecordedInputModule to the scene.
    • Add edit button to rename recordings

    Bug Fixes and Minor Changes

    • Fixed import errors in Unity Editor 2018.4.18f1+. Note: At this time we do not officially support Unity versions less than 2019.4.
    • Fix bug where Generated Recorded Tests are created in the wrong directory
    • Fix bug where object presses are sometimes not properly played back

    [0.0.7] - 2021-02-18

    Major Features and Improvements

    • Generate Recorded Tests
      • Menu: Tools > Automated Testing > Generate Recorded Tests
      • Does not work with recording data created before version 0.0.7
    • Recorded playback analytics events have been added

    Known Issues

    • Very quick presses of buttons in recordings do not play back correctly. Workaround: hold the click for about a second.

    Bug Fixes and Minor Changes

    • Pretty print recording JSON data

    [0.0.6-preview.1] - 2021-02-12

    • Fixed documentation structure

    [0.0.5-preview.1] - 2021-02-11

    • Updated package dependencies

    [0.0.4-preview.1] - 2021-02-08

    • Split experimental features out to com.unity.automated-testing.experiments

    [0.0.3-preview.1] - 2021-02-08

    • Restructured package directories and updated documentation

    [0.0.2-preview.1] - 2021-01-29

    • Merged recorded playback and cloud testing packages

    [0.0.1-preview.1] - 2021-01-14

    • Support for running UTF tests using recordings

    [0.0.0-preview.2] - 2020-11-16

    • Use object references for recording playback actions

    [0.0.0-preview.1] - 2020-10-06

    • Initial version
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