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    Struct RecordedPlaybackAnalytics.GameCrawlerLaunch

    Namespace: Unity.RecordedPlayback
    Syntax
    public struct GameCrawlerLaunch

    Constructors

    GameCrawlerLaunch(Boolean, Single, Single, Single, Single)

    Declaration
    public GameCrawlerLaunch(bool runUntilStuck, float crawlTimeout, float secondsToRunBeforeSkippingGenerationOfAReport, float waitForNextStepTimeout, float maxTimeStuckBeforeFailing)
    Parameters
    Type Name Description
    Boolean runUntilStuck
    Single crawlTimeout
    Single secondsToRunBeforeSkippingGenerationOfAReport
    Single waitForNextStepTimeout
    Single maxTimeStuckBeforeFailing

    Fields

    crawlTimeout

    Declaration
    public float crawlTimeout
    Field Value
    Type Description
    Single

    gameName

    Declaration
    public string gameName
    Field Value
    Type Description
    String

    isAutomator

    Declaration
    public bool isAutomator
    Field Value
    Type Description
    Boolean

    maxTimeStuckBeforeFailing

    Declaration
    public float maxTimeStuckBeforeFailing
    Field Value
    Type Description
    Single

    runUntilStuck

    Declaration
    public bool runUntilStuck
    Field Value
    Type Description
    Boolean

    secondsToRunBeforeSkippingGenerationOfAReport

    Declaration
    public float secondsToRunBeforeSkippingGenerationOfAReport
    Field Value
    Type Description
    Single

    waitForNextStepTimeout

    Declaration
    public float waitForNextStepTimeout
    Field Value
    Type Description
    Single
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