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    Class Pulse

    Inheritance
    Object
    Pulse
    Namespace: Unity.AutomatedQA
    Syntax
    public class Pulse : MonoBehaviour

    Fields

    IsSpeedUpActive

    Declaration
    public bool IsSpeedUpActive
    Field Value
    Type Description
    Boolean

    Methods

    Continue()

    A user holding a click will trigger a ring that does not animate. When their click is released, begin animation.

    Declaration
    public void Continue()

    Init(Boolean, Boolean)

    Declaration
    public void Init(bool isMouseDown, bool startFast)
    Parameters
    Type Name Description
    Boolean isMouseDown
    Boolean startFast

    SpeedUp(Boolean)

    A new click was made before the current one was finished, so any existing ripple effects should quickly disappear.

    Declaration
    public void SpeedUp(bool killImmediate)
    Parameters
    Type Name Description
    Boolean killImmediate
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