Class UnityPackageExporter
Inheritance
UnityPackageExporter
Syntax
[CustomNode("Export/Export As UnityPackage", 101)]
public class UnityPackageExporter : Node
Properties
ActiveStyle
Declaration
public override string ActiveStyle { get; }
Property Value
Overrides
Category
Declaration
public override string Category { get; }
Property Value
Overrides
InactiveStyle
Declaration
public override string InactiveStyle { get; }
Property Value
Overrides
Declaration
public override NodeOutputSemantics NodeInputType { get; }
Property Value
Overrides
NodeOutputType
Declaration
public override NodeOutputSemantics NodeOutputType { get; }
Property Value
Overrides
Methods
Declaration
public override void Build(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output, Action<NodeData, string, float> progressFunc)
Parameters
Overrides
Clone(NodeData)
Declaration
public override Node Clone(NodeData newData)
Parameters
Returns
Overrides
Initialize(NodeData)
Declaration
public override void Initialize(NodeData data)
Parameters
Overrides
OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)
Declaration
public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
Parameters
Overrides
Declaration
public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
Parameters
Overrides
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