Class SystemDataUtility | Asset Graph | 1.6.0-preview
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    Class SystemDataUtility

    Inheritance
    Object
    SystemDataUtility
    Namespace: UnityEngine.AssetGraph
    Syntax
    public class SystemDataUtility

    Methods

    GetHash(String)

    Declaration
    public static byte[] GetHash(string filePath)
    Parameters
    Type Name Description
    String filePath
    Returns
    Type Description
    Byte[]

    GetPathSafeDefaultTargetName()

    Declaration
    public static string GetPathSafeDefaultTargetName()
    Returns
    Type Description
    String

    GetPathSafeTargetGroupName(BuildTargetGroup)

    Declaration
    public static string GetPathSafeTargetGroupName(BuildTargetGroup g)
    Parameters
    Type Name Description
    BuildTargetGroup g
    Returns
    Type Description
    String

    GetPathSafeTargetName(BuildTarget)

    Declaration
    public static string GetPathSafeTargetName(BuildTarget t)
    Parameters
    Type Name Description
    BuildTarget t
    Returns
    Type Description
    String

    GetProjectName()

    Declaration
    public static string GetProjectName()
    Returns
    Type Description
    String

    IsCached(AssetReference, List<String>, String)

    Declaration
    public static bool IsCached(AssetReference relatedAsset, List<string> alreadyCachedPath, string localAssetPath)
    Parameters
    Type Name Description
    AssetReference relatedAsset
    List<String> alreadyCachedPath
    String localAssetPath
    Returns
    Type Description
    Boolean
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