Class ExecuteGraphResult
Execute graph result.
Namespace: UnityEngine.AssetGraph
Syntax
public class ExecuteGraphResult
Constructors
ExecuteGraphResult(BuildTarget, ConfigGraph, List<NodeException>)
Declaration
public ExecuteGraphResult(BuildTarget t, ConfigGraph g, List<NodeException> i)
Parameters
Type | Name | Description |
---|---|---|
BuildTarget | t | |
ConfigGraph | g | |
List<NodeException> | i |
Properties
Graph
Gets the executed graph associated with this result.
Declaration
public ConfigGraph Graph { get; }
Property Value
Type | Description |
---|---|
ConfigGraph | The graph. |
GraphAssetPath
Gets the graph asset path.
Declaration
public string GraphAssetPath { get; }
Property Value
Type | Description |
---|---|
String | The graph asset path. |
IsAnyIssueFound
Gets a value indicating whether last graph execution has any issue found.
Declaration
public bool IsAnyIssueFound { get; }
Property Value
Type | Description |
---|---|
Boolean |
|
Issues
Gets the list of issues found during last execution.
Declaration
public IEnumerable<NodeException> Issues { get; }
Property Value
Type | Description |
---|---|
IEnumerable<NodeException> |
Target
Gets the executed build target.
Declaration
public BuildTarget Target { get; }
Property Value
Type | Description |
---|---|
BuildTarget | The build target. |