Class Model
Static class holding model data for Asset Bundle Browser tool. Data in Model is read from DataSource, but is not pushed.
If not using a custom DataSource, then the data comes from the AssetDatabase. If you wish to alter the data from code,
you should just push changes to the AssetDatabase then tell the Model to Rebuild(). If needed, you can also loop over
Update() until it returns true to force all sub-items to refresh.
Inheritance
System.Object
Model
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
public static class Model
Properties
DataSource
If using a custom source of asset bundles, you can implement your own ABDataSource and set it here as the active
DataSource. This will allow you to use the Browser with data that you provide.
If no custom DataSource is provided, then the Browser will create one that feeds off of and into the
AssetDatabase.
Declaration
public static ABDataSource DataSource { get; set; }
Property Value
Type |
Description |
ABDataSource |
|
Methods
Rebuild()
Clears and rebuilds model data.
Declaration
public static void Rebuild()
Update()
Update will loop over bundles that need updating and update them. It will only update one bundle
per frame and will continue on the same bundle next frame until that bundle is marked as doneUpdating.
By default, this will cause a very slow collection of dependency data as it will only update one bundle per
Declaration
public static bool Update()
Returns
Type |
Description |
System.Boolean |
|
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