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    Struct ImportSettings

    Additional settings for importing assets.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.AssetManager.Editor
    Assembly: Unity.AssetManager.Core.Editor.dll
    Syntax
    [Serializable]
    public struct ImportSettings

    Properties

    ConflictResolutionOverride

    Determines how to override import preferences.

    Declaration
    public ConflictResolutionOverride ConflictResolutionOverride { readonly get; set; }
    Property Value
    Type Description
    ConflictResolutionOverride

    DestinationPathOverride

    A path relative to the project's ./Assets folder into which the assets will be imported.

    Declaration
    public string DestinationPathOverride { readonly get; set; }
    Property Value
    Type Description
    string
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