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    Method LoadLocalTextureAsync

    LoadLocalTextureAsync(string, LoadTextureCallback, ProgressCallback, int)

    Load a texture asynchronously from local storage

    Declaration
    RequestHandle LoadLocalTextureAsync(string path, LoadTextureCallback callback, ProgressCallback progress = null, int timeout = 30)
    Parameters
    Type Name Description
    string path

    Path to the texture.

    LoadTextureCallback callback

    A callback which returns whether the operation was successful, as well as the response payload if it was. If the operation failed, the byte array will contain the error string

    ProgressCallback progress

    Called every frame while the request is in progress with two 0-1 values indicating upload and download progress, respectively

    int timeout

    The timeout duration (in seconds) for this request

    Returns
    Type Description
    RequestHandle

    A handle to the request which can be used to cancel it

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