Method CloudLoadTextureAsync
CloudLoadTextureAsync(string, bool, LoadTextureCallback, ProgressCallback, int)
Load a texture asynchronously from cloud storage
Declaration
RequestHandle CloudLoadTextureAsync(string key, bool showIssueDialog, LoadTextureCallback callback, ProgressCallback progress = null, int timeout = 30)
Parameters
| Type | Name | Description |
|---|---|---|
| string | key | String that uniquely identifies this instance of the type. |
| bool | showIssueDialog | Whether to show issue dialogs if the request fails |
| LoadTextureCallback | callback | A callback which returns whether the operation was successful, as well as the response payload if it was. If the operation failed, the byte array will contain the error string |
| ProgressCallback | progress | Called every frame while the request is in progress with two 0-1 values indicating upload and download progress, respectively |
| int | timeout | The timeout duration (in seconds) for this request |
Returns
| Type | Description |
|---|---|
| RequestHandle | A handle to the request which can be used to cancel it |