Class CloudStorageMethods
Extension methods for cloud data storage users
Inheritance
CloudStorageMethods
Assembly: solution.dll
Syntax
public static class CloudStorageMethods
Methods
Name |
Description |
CancelAllRequests(IUsesCloudStorage)
|
Cancel all currently active requests
|
CancelRequest(IUsesCloudStorage, RequestHandle)
|
Cancel a request with the given request handle
|
CloudLoadAsync(IUsesCloudStorage, string, bool, Action<bool, long, byte[]>, ProgressCallback, int)
|
Load from the cloud asynchronously the byte array which was saved with a known key
|
CloudLoadAsync(IUsesCloudStorage, string, bool, Action<bool, long, string>, ProgressCallback, int)
|
Load from the cloud asynchronously the data of an object which was saved with a known key
|
CloudLoadTextureAsync(IUsesCloudStorage, string, bool, LoadTextureCallback, ProgressCallback, int)
|
Load a texture asynchronously from cloud storage
|
CloudSaveAsync(IUsesCloudStorage, string, byte[], bool, Action<bool, long, string>, ProgressCallback, int)
|
Save to the cloud asynchronously data in a byte array with a specified key
|
CloudSaveAsync(IUsesCloudStorage, string, string, bool, Action<bool, long, string>, ProgressCallback, int)
|
Save to the cloud asynchronously the data of an object with a specified key
|
CloudSaveFileAsync(IUsesCloudStorage, string, string, bool, Action<bool, long, string>, ProgressCallback, int)
|
Save to the cloud asynchronously data in a file with a specified key
|
GetProjectIdentifier(IUsesCloudStorage)
|
Get the current project identifier
|
LoadLocalTextureAsync(IUsesCloudStorage, string, LoadTextureCallback, ProgressCallback, int)
|
Load a texture asynchronously from local storage
|
SetProjectIdentifier(IUsesCloudStorage, string)
|
Set the current project identifier
|