docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct IssueHandlingResult

    The result of a Issue handling dialog closure

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.AR.Companion.Core
    Assembly: solution.dll
    Syntax
    public struct IssueHandlingResult

    Fields

    Name Description
    Accept

    If the dialog has the ability to accept, and the user accepted, then this will be true.

    Toggled

    Returns the toggle state, which the user can only change if the dialog request includes the ability to change the set toggle value. If the toggle dialog box was canceled, this value should be the same as was passed into the request (no change).

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)